Merge all clothing of a character on maps and export as transparent png

Hello there,

I'm pretty new to Daz and I try to to export via Autodesk fbx the whole character with all clothing on the specific maps as a transparent png.

Reading some forum posts here I tried to Right click the clothing pieces and select "Merge into scene" and tried the "Merge Followers (into Target)" plus "Merge Diffuse / Opacity Textures" options in the export windows. I also made sure that under "Environment" i selected Type "None" (see fbx export settings attached).

What I come up with is still with eyelashes (tif) - eyes, face, legs, mouth and torso (all jpg) and the clothing pieces (jpg) without any transparency.

Any help would be much appreciated!

 

 

fbx-exportsettings.png
875 x 872 - 167K

Comments

  • What do you want to end up with? Are you wanting a view of the character wearing the clothes as a PNG? In that case you need to render, with no background objects and with Draw Dome off in Render Settings to get trasnparency, and then save the render as PNG.

  • marcmarc Posts: 0

    I would like to get these for maps as transparent png (best case 2000x2000pixel) with the clothing "embedded" in them.

  • A model is 3D data, a .png is a 2D image. Are you wanting separate renders of each piece, masked where it would be behind the wearer, so that they can be layered as a way of creating different looks for a rendered figure? I think you need to give some more idea of what these files are for before anyone can give a sensible answer to yoru question.

  • marcmarc Posts: 0

    First of all, thank you for trying to help me.

    I dont need a model right now, just the maps. Basically I want the outcome to kinda look like attached picture.

  • crosswindcrosswind Posts: 6,926

    fbx format does not export such merged texture map other than merging Opacity data into alpha channel together with Diffuse texture, and the data is embedded into FBX binary rather than being collected or exported as PNG maps. With this option, it just assure that you can get correct opacity result when displaying it in other appl. like Blender, UE, Unity...etc.

    That's why we would ask what are you gonna do with the FBX...

  • Please don't post textures, even when modified.

    Are youw anting to turn the clothes into a kind of second skin - where you just haev the base model with the clothes effectively painted on to its surface? For that you would need to export the parts and then use some kind of baking tool in a modeller to put the look - as far as possible - onto a set of maps for the figure. Of coruse this would lose the shape of the clothes.

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