Reduce Material count from Daz to Maya
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Hi, I am using Daz3D for the first time and so far it's going amazing, however there is something that I cannot seem to find the answer for.
I have a default genesis 9 character and used the Texture Atlas to combine textures. Also made sure the textures are correctly assigned in Surfaces.
When I export the character to Maya (using the Daz to Maya Bridge) and open the hypershade, there are loads of materials! (screenshot below)
Wondering if there is a way of reducing the amount of materials to match the amount of texture sets packed with Texture Atlas. At the moment I have lots of materials that are calling the same textures, but it would be nice to reduce the material count from the get go.
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Screenshot 2023-10-24 at 15.55.24.png
2746 x 1916 - 551K