Adjust rigging to shape, for just a head morph
RAMWolff
Posts: 10,212
Adjust rigging to shape, for just a head morph, do I need to include the face rigging for that or no?
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Post edited by RAMWolff on
Comments
If it is affected, yes.
OK
MAN, I need to do some brushing up on all this. I did the usual set to shape and then ERC'd it and it was just the head and yet the body morphed taller when I applied the morph. Also the eyes got VERY small, like -3.00 or something like that. It was a mess so I just kept the body shape that didn't seem to have those issues. Is there a tutorial out there to wrangle all this together properly? This is really annoying. I'd be better off recreating these head shapes from scratch rather than all this extra work. YUK!
To assure the expression dials work correctly, yes you should, just check Head and its children nodes.
Normally a head morph won't affect body morph unless it includes delta vertices on the body morph, or you wrongly ERC freezed somthing... Check the items in the list of Freeze Properties...
Thank you. I did remember that much about all this but I must have not paid close attention to the list of body parts included. When I have a little more time I'll try to get my work flow moving in a better direction or as I mentioned I'll just recreate the head shapes in ZBrush and move forward. The transfer script may be good for body morphs but all the issues with the eyes is really not good. I'm tempted to return this script as it's not been a month yet.
Yeah, no problem. Pls take your time.
Some may also include the neck area; I have been known to select the neck too along with the head.