Automatically adding bones to human models in Daz3d
Matronius
Posts: 118
Hi, is there any utility in the Daz Shop to allow you to automatically add bones to a human model in .obj format? The model I am talking about is a humanoid figure (with horns) created in Wrap 2023 (Facetransfer) on a Genesis 8 model. So, the meshes are from Genesis 8, but unfortunately the model is not recognised by Morph Pro, probably because of the horns. Any advice please?
Comments
First, there's no such a product in Daz3D store or other 3rd-party stores that can automatically add bones for rigging your figure.
Second, was the figure wrapped by you ? There should be nothing to do with horns... As long as you use Genesis 8 F/M with Base resolution as a floating geometry to wrap the target fixed geometry, you'll be able to import obj to DS with Morph Loader.
So, just check the polycount of that obj file... if it's 16196 (G8M) or 16368 (G8F), or not ...
@crosswind Thanks for the information and the heads up. I am still experimenting with Wrap 2023 (but the software is AMAZING!), and my first setup was WAY too complicated for my level of experience, so I might have generated a non-Genesis figure by mistake. I am attaching my workflow, would you be so kind to have a look and see if I made some mistakes (very likely!!!)? The MergeGeom node was suggested by the Wrap team and it seemed to fix the issue of the wrapping. If you wish, please drop me an email at nammeioveruclezio@gmail.com, I would be happy to share the Blender model and the genesis avatar that I am using so you can have a look! Also, how can I check the polycount please?
Thanks a lot, best wishes
This is the information from my scene info...total vertices 24,849. I can assume it is not a genesis figure then!!! I might need to restart the whole process from scratch....
Okay, first check polycount either in Blender or Daz as attached.
For wrapping, do not use MergeGeom, Lattice etc, not necessary and keep nodes as simple as possible! I even rairly use PointsPairs now. Here's an example of wrapping G9 with G8.
Suggest add a Brush node, to smooth eyelids, nails or something.
Ah... this is definitely wrong. Pls rebuild the nodes in graph.
Thanks a lot!!! Could you please advise on the subset selections? What do I need to select from the Genesis 8 F figure and the Blender .obj (with the horns) in order to keep the horns in the final model??
Sorry for the many questions, I am still a complete beginners but I am seriously excited by this software!!!!! :)
Oh... that'll depend on how complex the horns are.. In quite a few cases, it's not easy to wrap a figure with complex anatomical element(s). If the horns are complicated, a better way is to remove them in Blender, then make it as a geo-graft in Ds. If the horns are straight with small size, you may try to wrap them together, even you may increase the Scale of G8F's head to some extent.
For G8F, you just need to isolate eyeballs and mouth cavity. It seems that you've done it in the graph. Besides, better to make you G8F have the same pose as the target model, at least similar , as much as possible.
Thanks @crosswind!!!! Could you please suggest any tutorials to make a geo-graft in DS?
Sure... but there're just few tutorials on youtube relating to geo-graft. Pls check:
from PA - Sickleyield - https://youtu.be/Zm-QCFKowCw?si=3bz3pQjyhjCCoNtm
from PA - Vyusur - https://youtu.be/9j8Rgrf7oWY?si=wx_bY7XNqsOyMC5o (Russian, but easy to follow...)
Another old one but with quite a few useful tips & tricks - https://www.youtube.com/live/RsKLD436SSE?si=bRFSoJISZbPMJbxJ