Is there a way to keep scaling as part of the default shape?

I noticed when I changed the indivual scaling of bones of a object, it does not keep it when i reset the pose, all the scaling reverts to normal. Is there a way to save scaling of individual bones as part of the shape preset so that it doesn't get lost when doing a pose reset?

Comments

  • crosswindcrosswind Posts: 6,986

    In addtion to saving Pose Preset, you can Lock those Scale dials.

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited November 2023

    Hi, You could create a custom morph and ERC freeze the scaling adjustments to the morph. Here is a general overview.

    1. Adjust all of your scaling settings on the figure in the default pose.

    2. Right click the figure name in the parameters panel and activate edit mode.

    3. Right click 'actor' in parameters panel and select create new property.

    4. There are only a few things you need to change here. First give the morph a unique name that represents the changes, then change type to modifier Shape, give it a unique color so you can find it easier. Then click 'create'.

    5. Ok, now you should see your morph when you look in the Actor paramater. Right click it and select ERC Freeze.

    6. The ERC Freeze options will appear, make sure only the scaling options you want to include are selected and click okay.

    That's it, dial up your morph and the scaling will now be independent of your pose options when you reset.

    You can go ahead save your morph for later use, mix it with other morphs and it will also be saved as part of a shaping preset.

    smiley

    Cusotmscalemorph1.jpg
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    Post edited by Design Anvil - Razor42 on
  • Thanks so much, that's something very useful for me! / peace

  • Design Anvil - Razor42 said:

    Hi, You could create a custom morph and ERC freeze the scaling adjustments to the morph. Here is a general overview.

    1. Adjust all of your scaling settings on the figure in the default pose.

    2. Right click the figure name in the parameters panel and activate edit mode.

    3. Right click 'actor' in parameters panel and select create new property.

    4. There are only a few things you need to change here. First give the morph a unique name that represents the changes, then change type to modifier Shape, give it a unique color so you can find it easier. Then click 'create'.

    5. Ok, now you should see your morph when you look in the Actor paramater. Right click it and select ERC Freeze.

    6. The ERC Freeze options will appear, make sure only the scaling options you want to include are selected and click okay.

    That's it, dial up your morph and the scaling will now be independent of your pose options when you reset.

    You can go ahead save your morph for later use, mix it with other morphs and it will also be saved as part of a shaping preset.

    smiley

    thank you, this is the solution I needed!

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