Converted Body Morph causing Rotations to Shift
Mag_bfaa50c8df
Posts: 100
I just used Character Converter from Genesis 8 Female to Genesis 3 Female to convert a G8 figure to G3. When I adjust the applied body morph to zero, the G3 figure's rotations move and it twists the figure into a tangled position and I have to zero everything manually. Setting figure pose to zero does nothing. Similarly, if I load a new G3 figure and apply the newly converted body morph, it twists the figure up. What is it in the converted morph that is causing the rotations to change? I wish to edit them out of the converted morph if possible.
Post edited by Mag_bfaa50c8df on
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It's hard to say, since you didn't say what converter you used (no product link) and didn't post any images of what you see. You will almost certainly have to adjust rigging to shape after converting and then ERC freeze it before posing the converted character.
OP mentioned he used this - https://www.daz3d.com/character-converter-from-genesis-8-female-to-genesis-3-female I don't own the product...
Pls directly ask RiverSoftArt in the commercial thread - https://www.daz3d.com/forums/discussion/351696/released-character-converter-from-genesis-8-female-to-genesis-3-female-conv-jcms-too-commercial/p5
Each bone in a figure has it's own orientaion (XYZ, XZY, ZYX etc), they define the rotation of the bone, if a morph alters those rotations then the figure is going bend "badly" at the very least.
Thanks guys. I'm thinking it has to do with the ERC freeze but I'll go to the post you mentioned Crosswind. Bejaymac - The orientations are not changed. The figure is simply put into a pretzel of a pose. There is no distortion otherwise. Manually zeroing the rotations is the only way to undo the pose. Right clicking and selecting "zero figure pose" does not work for some odd reason. Once the figure is zero'd, it moves appropriatly.