Generation X2 - Anyone recall this?

Muon QuarkMuon Quark Posts: 562
edited November 2023 in The Commons

Was wondering if anyone recalled this issue with Generation X2 and if there was a fix?  The attached is the Genesis 3 maile with the Genesis 2 dwarf base dial in.  The eyes stay and don't move.  I vaguely recall an issue with either the genesis 2 male eyes in Morphs maybe needing an edit or I need to transfer more than the basic dwarf shape?  Sorry I can't remember more, just that I had an issue with this when Generation X2 first came out.  Thought I would reach out and see if anyone remembered anything.  Thanks.

 

Edited for typo

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Post edited by Muon Quark on

Comments

  • LeanaLeana Posts: 11,718

    The eyes of the original character most likely were not moved through a morph but with translation / rotation / scaling, which would not have been transfered by Genx2. So you would need to adjust them yourself.

  • Leana said:

    The eyes of the original character most likely were not moved through a morph but with translation / rotation / scaling, which would not have been transfered by Genx2. So you would need to adjust them yourself.

    So position them and size them manually?  I can do that, just wanted to make sure there wasn't something I was forgetting.  Thanks Leana!

  • HavosHavos Posts: 5,362

    I recall having the same problem with this same shape. I used Mesh Grabber to move the rogue polygon(s) that ended up high in the air, and then repositioned the eyes manually.

  • Havos said:

    I recall having the same problem with this same shape. I used Mesh Grabber to move the rogue polygon(s) that ended up high in the air, and then repositioned the eyes manually.

    Mesh grabber.  I will try that because even after moving the eyes there are still rogue polygons from the upper jaw.  That's what the line is above his head.  Thanks for the tip!

  • crosswindcrosswind Posts: 6,986
    edited November 2023

    Muon Quark said:

    Was wondering if anyone recalled this issue with Generation X2 and if there was a fix?  The attached is the Genesis 3 maile with the Genesis 2 dwarf base dial in.  The eyes stay and don't move.  I vaguely recall an issue with either the genesis 2 male eyes in Morphs maybe needing an edit or I need to transfer more than the basic dwarf shape?  Sorry I can't remember more, just that I had an issue with this when Generation X2 first came out.  Thought I would reach out and see if anyone remembered anything.  Thanks.

     

    Edited for typo

    Yes... old but still have that memory. Because of the rigging and ERC Freezing issue of Dwarf Base(eyes have translate values...), you have to create another single dial by export / import Dwarf Base, re-rigging ( use Rigger Plus! default Adjust Rigging to Shape is not perfect, with artifacts...) and ERC Freezing. Reload G2M, then go for conversion with GenX. (...while GenX is not perfect though)

    If you know Hexagon or Blender, etc, finetune it a bit (smoothe torso, refine limbs, etc...)

     

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    Post edited by crosswind on
  • crosswind said:

    Muon Quark said:

    Was wondering if anyone recalled this issue with Generation X2 and if there was a fix?  The attached is the Genesis 3 maile with the Genesis 2 dwarf base dial in.  The eyes stay and don't move.  I vaguely recall an issue with either the genesis 2 male eyes in Morphs maybe needing an edit or I need to transfer more than the basic dwarf shape?  Sorry I can't remember more, just that I had an issue with this when Generation X2 first came out.  Thought I would reach out and see if anyone remembered anything.  Thanks.

     

    Edited for typo

    Yes... old but still have that memory. Because of the rigging and ERC Freezing issue of Dwarf Base(eyes have translate values...), you have to create another single dial by export / import Dwarf Base, re-rigging ( use Rigger Plus! default Adjust Rigging to Shape is not perfect, with artifacts...) and ERC Freezing. Reload G2M, then go for conversion with GenX. (...while GenX is not perfect though)

    If you know Hexagon or Blender, etc, finetune it a bit (smoothe torso, refine limbs, etc...)

     

    Thanks for that tip as well!!  I really like the Gen2 Male dwarf and wanted to see if I could get it to Gen3 Male.

  • crosswindcrosswind Posts: 6,986

    Muon Quark said:

    crosswind said:

    Muon Quark said:

    Was wondering if anyone recalled this issue with Generation X2 and if there was a fix?  The attached is the Genesis 3 maile with the Genesis 2 dwarf base dial in.  The eyes stay and don't move.  I vaguely recall an issue with either the genesis 2 male eyes in Morphs maybe needing an edit or I need to transfer more than the basic dwarf shape?  Sorry I can't remember more, just that I had an issue with this when Generation X2 first came out.  Thought I would reach out and see if anyone remembered anything.  Thanks.

     

    Edited for typo

    Yes... old but still have that memory. Because of the rigging and ERC Freezing issue of Dwarf Base(eyes have translate values...), you have to create another single dial by export / import Dwarf Base, re-rigging ( use Rigger Plus! default Adjust Rigging to Shape is not perfect, with artifacts...) and ERC Freezing. Reload G2M, then go for conversion with GenX. (...while GenX is not perfect though)

    If you know Hexagon or Blender, etc, finetune it a bit (smoothe torso, refine limbs, etc...)

     

    Thanks for that tip as well!!  I really like the Gen2 Male dwarf and wanted to see if I could get it to Gen3 Male.

    No problem. Pls just try it. yes

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