Animating VDB's from Embergen

2

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  • DartanbeckDartanbeck Posts: 21,551

    Thanks!

    Weird. Why would I have to have a OneDrive account in order to download? That's pretty odd.

  • GordigGordig Posts: 10,049

    Dartanbeck said:

    Thanks!

    Weird. Why would I have to have a OneDrive account in order to download? That's pretty odd.

    Probably because I set it to read-only. I think if I left it editable you wouldn't need an account. Try this instead: https://1drv.ms/f/s!AvdvtDX-RX21i4oMJWROuG6MQ6lxHQ

    I'm on my phone, so if that doesn't work, I can try again when I get home. 

  • DartanbeckDartanbeck Posts: 21,551

    Still no love :(

  • DartanbeckDartanbeck Posts: 21,551

    I'm not sure. It seemed like the options were different. I just set it up and started downloading.

    Hey, thanks Gordig!

    ...for Everything! :)

    Whew... this baby's gonna take a while!

  • DartanbeckDartanbeck Posts: 21,551

    Thinking this through a little, I'm not so sure Daz Studio on my machine can even handle anything this huge!

    I'm gonna try it anyway!

  • DartanbeckDartanbeck Posts: 21,551

    50GB to go! :)

  • DartanbeckDartanbeck Posts: 21,551

    Got it! Thanks! :)

    Much Appreciated!

  • GordigGordig Posts: 10,049

    Happy to help. Have you had a chance to test it out yet?

  • DartanbeckDartanbeck Posts: 21,551
    edited November 2023

    Not yet. Still working out the renders from this rather cool animation - Rosie 8 fighting one of DzFire's Cyborgs for M4 with dual light sabers. Cyborg has one of those Kylo Ren options.

    Too much action to catch in a single camera without looking all spaz, so I'm shooting from different cameras different parts of the sequence.

    RT8CPS_LightSaberVsM4CyberGuard01a116.png
    1280 x 720 - 544K
    Post edited by Dartanbeck on
  • crosswindcrosswind Posts: 6,926

    @Dartanbeck, I have an irrelevant question, Sir, do you use Cascadeur ?

  • DartanbeckDartanbeck Posts: 21,551

    crosswind said:

    @Dartanbeck, I have an irrelevant question, Sir, do you use Cascadeur ?

    Not yet. I should probably find out what that is, eh? I keep seeing that word.

  • crosswindcrosswind Posts: 6,926

    Dartanbeck said:

    crosswind said:

    @Dartanbeck, I have an irrelevant question, Sir, do you use Cascadeur ?

    Not yet. I should probably find out what that is, eh? I keep seeing that word.

    A sort of physics-assisted animation tool... I wanna play with it so just ask some veteran animators like you. You may search it on youtube... smiley 

  • GordigGordig Posts: 10,049

    I use Cascadeur and highly recommend it. I created all of the animations in the video I posted earlier in the thread with Cascadeur, having never seriously tried to animate before.

     

  • crosswindcrosswind Posts: 6,926

    Thanks for the info.! Will go for ityes

  • DartanbeckDartanbeck Posts: 21,551

    I checked it out right after I read your question about it. Looks fantastic! 

  • crosswindcrosswind Posts: 6,926

    Dartanbeck said:

    I checked it out right after I read your question about it. Looks fantastic! 

    Wahaha~~laugh 

  • DartanbeckDartanbeck Posts: 21,551

    laugh

  • For people that don't have ABAS: Animated Shader System, this free script can also animate VDBs: https://sites.google.com/site/mcasualsdazscripts/texanimfords3

    As to there not being any animated VDBs for sale, one of the reasons that is going to limit them is the file size.  Having a VDB for each frame is going to create a product that's going to easily be 1 to 2GB in size for just a simple 48 frames for a small fire.  I'm not sure what the demand would be for products like that.  How many frames would someone expect to be in a product?  How big of a download size would customers put up with?

  • DartanbeckDartanbeck Posts: 21,551

    RobotHeadArt said:

    For people that don't have ABAS: Animated Shader System, this free script can also animate VDBs: https://sites.google.com/site/mcasualsdazscripts/texanimfords3

    As to there not being any animated VDBs for sale, one of the reasons that is going to limit them is the file size.  Having a VDB for each frame is going to create a product that's going to easily be 1 to 2GB in size for just a simple 48 frames for a small fire.  I'm not sure what the demand would be for products like that.  How many frames would someone expect to be in a product?  How big of a download size would customers put up with?

    Exactly. As tempting as it may be to have 3d volumetric effects directly within the scene, creating 2d VFX for post is a lot more economical and easier to deal with.

  • DartanbeckDartanbeck Posts: 21,551

    I love using Carrara for rendering my own VFX elements, and now that Particle Illusion is free, that opens up a whole new world of creative freedom.

  • DartanbeckDartanbeck Posts: 21,551

    For a more 'in-the-scene' 3D solution for some things, I've been having a real Blast using ThePhilosopher's iReal products and rendering them to alpha directly within Studio, but one could also just include them directly into the scene.

     

    No matter the method, VDB, Stock Footage VFX Elements, Particles... I always prefer to do them completely separate from the actual scene render. Having them as completely separate elements grants a Lot more power toward the end result. 

  • DartanbeckDartanbeck Posts: 21,551

    These kinds of behind-the-scenes specials and documentaries are a Huge inspiration to me. While these are for a very Stylized show, they have a lot of offer - and, of course, this is just one small example of the sorts of things I study while I'm awaiting renders and simulations

  • I have made VDB sequences in Blender with particles and Carrara with the volumetric clouds and the Octane plugin and can attest to the crazy file sizes

    not tried recently but they looked like crap in DAZ studio blush

    yeah I prefer Particle Illusion

  • DartanbeckDartanbeck Posts: 21,551

    Oh man. I'm sorry Gordig. This is just driving me nuts. So far, not a fan of VDB (at least in Studio right now) effects. Just a big, uncontrollable PITA. 

  • DartanbeckDartanbeck Posts: 21,551

    Something a Lot more fun for me than VDB in Daz Studio is Carrara's Particle Emitter.

    In Carrara, we can load image sequences and/or avi for anything that accepts an image input, like textures, for example. Even without an animated map, the particle emitter works fantastic for making magical effects, fire, smoke... and we can place real geometry or simple primitives or... for the particles to react with. Like deflect, attract, repel and divide, stop, all manner of things.

     

    Particle Illusion seems a lot easy to work with because it renders in near real-time until we start generating too many particles. Carrara doesn't have that great of a working visual feedback - but good enough to be able to see what's going on. 

     

    Where Carrara excels vastly over Particle Illusion is that Carrara has many Many modelers from text to terrains. From metaball to splines. Primitives to vertex ploygons, etc., Even formulae!

    That said, Carrara's particle emitter can emit from any object in the scene. For example I used the old Daz Troll as a Balrog and emitted fire spewing from the troll itself. Very cool and very fun!

  • DartanbeckDartanbeck Posts: 21,551

    Oh... and Carrara has a pretty decent solids physics simulator. Two, in fact. The original one and Bullet was added in either 8 or 8.5

     

    Those can emit as well.

  • DartanbeckDartanbeck Posts: 21,551
    edited November 2023

    Too bad that neither Daz 3d nor Alvin have an easier method (preset) to get these things at least somewhat... how should I say this... less headachy? I mean... come on!

    EDIT: Okay... I give up for now. This blows. Probably just my inexperience, but... yeah. Not enjoying this in the least - unlike working with ThePhilospher's fun iReal animated effects, which are very light on the system resources and render nicely.

          

        

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,551
    edited November 2023

    I haven't yet, but I'm going to build a system like the way ThePhilosopher did his animated clouds to make my own animated fire and magical effects system.

     

    Edit - on second thought, I'll probably just use my usual methods of Particle Illusion, Carrara, and ActionVFX for fire and magical effects, since I never add those until post anyway.

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,551
    edited November 2023

    WendyLuvsCatz said:

    I have made VDB sequences in Blender with particles and Carrara with the volumetric clouds and the Octane plugin and can attest to the crazy file sizes

    not tried recently but they looked like crap in DAZ studio blush

    yeah I prefer Particle Illusion

    Huge file sizes and I don't think they look nearly as good as ActionVFX stock footage. Hard to beat those Pro techniques!

    Post edited by Dartanbeck on
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