Question on model sizes and how they relate to the world.
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I did a bit of searching but couldn't really find anything yet.
Firstly, how does an object's x,y & z translation relate to world scale measurements ? I mean is a transition of say 100 equal to a 100mm or something like that ?
Also is it possible using script to get the world size of a model ? I know how to get the translation, but I need to know say how wide a cube is.
In my scipt I want to move a model a certain distance based on it's dimensions.
Thanks for any pointers :)
Post edited by Widdershins Studio on
Comments
Default units are in CM. So an X translation of 100 would be 1 meter or 100 CM.
Not sure on the rest...
Measure Met5rics, http://www.daz3d.com/measure-metrics-for-daz-studio , is the most complete way to get sizes and angles but there are at least a couple of scripts that will size the bouinding box - or you can use the Align pane to place a primitive left and right, top and bottom, or front and back of the item and subtract the translations.
Thanks :)
Thanks Richard. I need to distribute my script so am most interested in the scripts you mention - I don't suppose you have some links handy to them ?
Cheers.
I recently put a request in the bug tracker asking that the Scene Info pane (which shows the number of polygons) be updated to include figure/object size. The request got an usually enthusiastic response from the dev team, and a promise to implement it in a future build.
No use to you right now, but at some point, there may be an easy way to see sizes in DS.
mac
Thanks Mac, that indeed would be useful.