HU Iray Volumetric Effects

With the current DAZ Studio 4.9 Public Beta, Iray features better support for volumes and it is now possible to place cameras inside volumes, so this opens a new rainbow of possibilities like nesting more volumes even with lights in them.

 

 

 

Comments

  • EsemwyEsemwy Posts: 578

    Need pictures.laugh

  • Oso3DOso3D Posts: 15,041
    Oh ho, cameras inside volumes?? Any other improvements?
  • jag11jag11 Posts: 885
    edited November 2015

    Will, I have found that SSS was improved, I have noticed some speed improvements.

    @Esemwy, here are the pictures.

    The first scene has a volume surrounding the hallway, inside it there are the camera and a light. The second scene shows an extra volume, the ground fog, which is nested inside the surrounding volume.

     

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    Post edited by jag11 on
  • kyoreonakyoreona Posts: 176
    jag11 said:

    Will, I have found that SSS was improved, I have noticed some speed improvements.

    @Esemwy, here are the pictures.

    The first scene has a volume surrounding the hallway, inside it there are the camera and a light. The second scene shows an extra volume, the ground fog, which is nested inside the surrounding volume.

     

    wooooo! Your fog effect is so beautiful ! Can I add this fog effect in my scene? Using the render setting ?

    by the way ... what's SSS...I saw it on some charactor product,like 50%,75%...

  • EsemwyEsemwy Posts: 578
    jag11 said:

    @Esemwy, here are the pictures.

    The first scene has a volume surrounding the hallway, inside it there are the camera and a light. The second scene shows an extra volume, the ground fog, which is nested inside the surrounding volume.

    That is a nice effect. Thanks! I may have to take part in the beta after all. I haven't had much time for 3D lately, but this gives me some ideas.  

  • jag11jag11 Posts: 885

    wooooo! Your fog effect is so beautiful ! Can I add this fog effect in my scene? Using the render setting ?

    by the way ... what's SSS...I saw it on some charactor product,like 50%,75%...

    Thanks. I'll post the settings later.

    SSS = Subsurface scattering. Basically is what happens to light when it travels inside a translucent volume, light is "reflected" randomly in all directions before leaving the volume. SSS is the mean to create realistic organics, like skin, hair, blood, teeth,  milk, leaves, etc.

  • jag11jag11 Posts: 885
    edited November 2015

    @kyoreona_649fba93a4

    You need a volume, cube(like 42ft), sphere, etc, apply Iray Uber Base, and then apply this settings:

    Don't forget to set Camera's Headlight mode to off.

    Also, if you don't wanna struggle with settings, there's a nice product called AtmoCam on the store.

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    Post edited by Chohole on
  • kyoreonakyoreona Posts: 176

    @jag11

    Thank you for the details!I will try after work.

    BTW, I searched "atmocam" on DAZ store and nothing appeared...

  • avmorganavmorgan Posts: 218

    Excellent share! Thanks for the clear, concise answer to this question--it's been nagging at me since I started working with Iray!

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