What happens in Daz when you do this?
What happens in Daz when you do this?
Restart your PC and open a new blank project in Daz. Put Rupert HD for Genesis 9 into a scene and put this hair, M3D Facial Hair Set (specific asset: M3D Hair Set 03) for Genesis 9 on him and try to render it.
In my case, it takes a while, the renderer says, not responding, then when it starts to parse the file, Daz freezes up during render at the "updating geometry" part of the render. I waited for 15 minutes for it to proceed further before I forced Daz to close. This happens every time I test it.
This only happens when I put this hair on Rupert that I have noticed so far, when I put this hair on other Daz Genesis 9 figures they render immediately.
Anyone know how to fix this or what is up?
I will look at my log and this is not a RAM issue, I have 24 GB.
I think Daz freezes up before it can write a log file.
Comments
DS version ?
Thank you for your inquiry Crosswind.
My current version is 4.22 and it also happens on the 4.22 public build.
I have 2X Nvidia 3090 with NVLINK
Yup, I know the cards you have...
That Rupert HD is with a default Render SubD Level (Minimum) - 5 ( 25.6 Mil polycounts for rendering...) My system was hung there as well no matter with 4.21 or 4.22, I have to kill the sessions...
Pls downgrade it to 3. It'll work...
Had the same issue with multiple male HD characters (mostly from outside of DAZ store) - stuck on "updating geometry". Geometry count of some male HD characters is too high even for 3090/4090.
Reducing the SubD to 3 fixes it for me, and the characters still look awesome. SubD 5 on a HD character is kinda insane. Remember that each level of SubD quadruples the density of geometry, and figures with HD morphs already have a high poly count on low SubD's.
Sorry it took so long for me to notice your replies! Thank you for the fix for this problem!