Synchronizing multiple lights or emissive surfaces in a prop

I needed to create a 'modeling/shopping' prop - a three-fold lighted mirror (full length) - and it seems to have come out nicety (side mirrors angles can be changed, too).  It has a total of 13 light sources around the 3 segments of mirror (think of a brass ring around a translucent plastic cover with light underneath).  Attached image gives a better idea than I can describe.  (Not fully rendered but it makes the point.)  Right now, I have emissive surfaces on the sources.  I'd really like to synchronize all the emitters with one control, rather than having to adjust all 13 one by one - which is a royal pain.  Alternatively, would it be better to actually put a point light inside each little source assembly, and make a 'master light'?   I'm thinking that in some situations, these surfaces might provide a little extra fill light to help scenes -  but not if they're a royal PITA to configure.   

 

mirror test scene.png
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Comments

  • FishtalesFishtales Posts: 6,119

    Select them all and save them as a Light Preset for the mirror?

  • If you make the lights a single surface they will sahre the settings, although you will not then be able to adjust them separately. To use Point Lights, assuming you want them parented, uee a Wearable preset for the mirror.

  • crosswindcrosswind Posts: 6,920
    edited November 2023

    You also may create 12 Instances for a "source Bulb", arrange them by using Align plug-in. Then change the surface settings on the source Bulb, the other "bulbs" will follow... No need to use Point Light, Emissive lights are good enough.

    SNAG-2023-11-14-0078.png
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    Post edited by crosswind on
  • Iray Light Manager PRO by V3Digitimes might help.

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