MDL color value is ignored in shader mixer?
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MDLcolor3.PNG
1100 x 744 - 144K
Post edited by kitakoredaz on
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Comments
The usual syntax is
I'm not sure if the behavior is different using the syntax you have, but you might give it a try.
In addition, if you use annotations (the anno:: syntax you see in the DAZ provided MDL shaders), Shader Mixer will "do the right thing" when you wire it up.