Blender 4.0 - OOT Long Hair issue
goodwinds
Posts: 19
Blender 4.0
DAZ 4.21 Pro
Diffeo 1.7.2.1906
After importing to Blender 4.0 Victoria 9 with OOT Long Hair no color is appied to the hair. This is because there is a new Principled Shader on Blender 4.0 and Diffeo connects the Specular of the hair - Image Layer - to the IOR input of the PS. Just click on the Specular input of the PS and connect the Specular - Image Layer - to IOR Level input and problem solved. (see file attached)
hair.png
1531 x 1216 - 1M
Comments
Thank you, now reported to Thomas. You may want to also change the ior to 1.5 that's the base value for the new ior level in 4.0.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1830/
This is fixed now with the latest commit. However, please note that OOT uses custom shaders that are not expected to convert fine to blender. You get a error message for unsupported shaders when you load the scene.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods
goodwinds said:
Thanks Larsson and Padone!