Colaborating with another user
Cheech Wizard
Posts: 8
Okay, here's the problem. I live in the US. I colaborate with another Daz Studio user who lives in Israel on a lot of projects (almost every day). My question is there a way for us to exchange character and/or prop files with with materials, textures, morphs, animations, etc attached? We both use Daz Studio and it would be much easier and faster than remoting into each others computers and duplicating efforts.
Comments
As long as you both have the same content that the scene requires installed, just passing the scene file (no need for the data files, etc) back and forth should work.
As mjc said, as long as your libraries are identical all it takes is the scene files, which is totally acceptabl to share because all it is is references to content locations.
However, you're not allowed to share content (e.g. you can't have the same library).
Are you asking about the legality, or about how to package a product in a zip file so you can DropBox it (or exchange with another file host)?
We do have the same libraries. Due to legal restrictions we both buy the same paid content seperately.
I'm asking about how to package a product so that we can both work on it. She, for example, is much better at scene creation than I am. I specialsize more in animation, and we both colaborate on character creation/modification. The idea is to pass the project back and forth so we can both work on it (we will skype screen share for example). Remoting to each others computer causes inordinant lag and is aggravating. We are looking for a better solution.
That being said. I didn't even think about just sending the scene file itself back and forth. We are rather religious about making sure we both buy the same Daz Studio content, we just need to make sure we both have the same free content (eg: ShareCG, Renderousity, etc) as well. Am I on the correct track here?
You both need the same files, and they need to be in the same locations. I think it may even need to be the same drive name. I'm not sure how Daz referenceso things. I assume full paths.
If you want to go totally ham you could use a subversion control system and checkout the same scene file to avoid conflicts. Not sure how complex your operation is. Also, I just love subversioning.
Nope...relative paths, not absolute. But it does have to be a mapped content folder.
It just needs to be in the DS mapped folder. Just copy a blank My DAZ 3D Library or My Library folder and put the files where they need to go. You can then pass that zip back and forth to each other. That is how us PA's wrap up our packs.
I would say you're taking all the right precautions.
I've recently been exploring ideas around the same thing. I'm planning on going with a trimmed-down content library folder in a cloud drive (OneDrive, Google Drive, DropBox, etc) that can be synchronized between the two computers. Then all collaborators include that content library in their DAZ setup. The beauty of this approach is that it's hands-free. Any files you save into that directory automatically go to your collaborator's computer and vice-versa.
That would be a spot to save all presets, scene files, created content, etc. along with any other files that need to be shared for collaborative purposes (documents, etc).
For legal reasons which you've already mentioned, keep the purchased content installed into private libraries.
I was also planning on setting up revisions / backups of the folder to have some redundancy and version history.