My Character's Eyes Are Messed Up--Help?

I accidentally, somehow, messed up my character's eyes and I have no idea how to fix it. It seems the schlera is going through itself, or something--the issue is still there when I hide the cornea and eye moisture layers, so it really just seems to be the scherla by itself. And I'm not sure what to do about it without completely having to redo my entire character. Which I really REALLY don't want to do because he's absolutely perfect otherwise.

This is a G8M character with a custom morph I made from when he was a G3M custom character of mine. When I get rid of the character dial, the problem goes away, which tells me its that morph.

But I don't know how to fix it for a couple of reasons:

  • I'm worried to use dFormer because I know any morph I do on it means the eye will no longer be even. And I'm still not sure what exactly the mesh is doing, and it's hard to tell.
  • Mesh Grabber moves way too much of the mesh, and for some unknown reason you can't "Undo" mesh grabber moves (Seriously? Why not? That should have been a basic requirement of this tool to be a thing.)
  • I can't seem to find any way in DAZ Studio to just select a single face or a few faces and move it, something that is really basic in mesh editing software, like what you can do in Blender. Am I blind? >_>

 

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