EMISSIVE VDB TIP for the LI KineticArcana - Ground FX
Hi :)
I just wanted to share something regarding my product the KineticArcana - Ground FX and how you can use this existing product with the recently updated shader that allows for emissions.
STEP 1: Added from Ground FX - Preset Builds < LI KineticArcana - High Pressure
STEP 2: Deleted the Emitters from this group.
STEP 3: Added a LI KineticArcana - FX Cube / Applied VDB / LI KineticArcana -Ground FX - (22).vdb
STEP 4: Emission Enable (ON) / in the Emission Volume Channel type in density / in the Emission Temperature Mult set value to 50000
Then tint the emission color to your liking.
Tested by placing my first cube at the base of the top mushroom cloud.Rotated on X Axis 90 Degrees
Once happy, I simply created two instances of that cube and scaled, rotated them to my liking.
As a secondary tip, once those settings are in place. In Density Multiplier section, reduce the value to ZERO and hey presto....you have some sort of flame/fuel.
Any questions, let me know.
Happy rendering
Comments
https://www.daz3d.com/li-kineticarcana--ground-fx
Not sure how I missed this as much as I crawl the Daz store but this looks really cool and even more so with the update.
Hi sunnyjei
Thank you :) - the update DAZ made to the shader is very cool and opens up the door to so many more possibilities :)