dForce clothing under breasts trouble

I have been trying to understand what I am missing here.  I have purchased a dforce dress item that is supposed to be very loose fitting around the breasts, but the parts that should be hanging free and limp (silk type fabric) that are where the underside of the breasts meet the adbdomen behave like they are pinned there or held by some invisible strap at this junction of breast and abdomen.  Please see attached image.

As you can see the curve around the bottom of the breasts to the curve where the dress starts essentially sticking to the abdomen.  The poofy portion under the breasts above the band at the waist area should not be sticking to the figure, but falling natuarally and limply.  I added a bit of a crude drawing next to the snip of what I am talking about.  Hope I am explaining this correctly.

Comments

  • I have encountered this too. I think it has to do with the fact that even when you do a dForce sim, the morphs on the figure still affect the clothing mesh. Either that or the way the rigging (left pectoral, right pectoral, lower chest) is applied to the clothing item. This is a long-standing problem with how breasts are handled in DS. There are a lot of solutions out there that "mostly" work with enough time spent tweaking, but the results are never as good as they "should" be. I'd have thought dForce would have fixed this once and for all, but it doesn't seem so.

  • crosswindcrosswind Posts: 6,916
    edited November 2023

    Though it depends on the garment but usually it's easy to make it much better as per your need. The quickest way is to reduce the value of Contraction-Expansion Ratio on the dynamic surface. An example as below ~

    It was a static simulation with current frame only. You may further try to use Timeline with maybe 20-30 frames, to simulate the garment with breasts size change (morph or scaling). That may bring you more dramatic change....

    And if you know some modeling / sculpting software like Blender or ZB, it'll be much easier that you can refine the "initial shape" of the "partial area" on the garment before simulation. So, everything is possible.

    SNAG-2023-11-26-0010.png
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    SNAG-2023-11-26-0011.png
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    Post edited by crosswind on
  • jim_doria said:

    I have encountered this too. I think it has to do with the fact that even when you do a dForce sim, the morphs on the figure still affect the clothing mesh. Either that or the way the rigging (left pectoral, right pectoral, lower chest) is applied to the clothing item. This is a long-standing problem with how breasts are handled in DS. There are a lot of solutions out there that "mostly" work with enough time spent tweaking, but the results are never as good as they "should" be. I'd have thought dForce would have fixed this once and for all, but it doesn't seem so.

    Try doing a play range simulation, with the morph not initially applied.

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