How many DAZ scenes do you have saved.
Drogo Nazhur
Posts: 1,117
in The Commons
As of this moment, I am up to 11,187
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116 GB in 4 folders, usually corresponding with the version of DS that was used. That may end up being much less soon since I just ordered a new PC and if history is any indication, the file paths and install will probably break these saved scene like they have done in the past.
Maybe 200? I render and delete most.
none
You don'tsave the work that you do?
I save customized figure bases that I think I'm going to use more than once in my stories, and once in a while I save a set that I know I'm going to reuse, especially if it was a very long setup job and/or a huge kitbash, but mostly the policy is "don't keep anything I don't think I'm going to need again," just for space reasons if nothing else.
If a particular recurring character is, say, a straight load of Latonya 8 with no alterations, I don't save a base, I just keep a line in my notes that says "this character is straight Latonya" and maybe some notes about hair used, etc. But if they've got a lot of tinkering, I save the base so I won't have to remember what I did. A lot of my characters are custom mixes of several figures.
I have a much smaller number of custom sets. Mostly I keep notes like "such-and-such lives in the Architect's Penthouse set," and don't need more than that.
What I don't like deleting is the RENDERS. I keep pretty much all of those.
I never use a figure as is from the store. They are all just part of the gene pool for when I create a character for a particular scene i am working on. I save every WIP, sometimes at various stages of development. I also like to go back and revisit a scene when I am not feeling very creative and also apply new techniques, products or ideas I have learned since i saved it.
Yeah. The ones I use straight out of the box tend to be only for "walk-on" parts. I don't take the time to customize when I'm filling the scene with extras.
I am experimenting on ways to use various elements that come with characters, but I don't use the characters themselves. I save almost everything, theoretically to see my path as I try new ideas.
He's a Genius Carrara Artist! Doesn't use Studio, I don't think. Not for rendering and save at least.
Myself, 193GB since 07/27 2023 - this year. In all fairness, I'm doing animations with simulated Mesh hair. Takes up some room. But I can't quit! I just keep making more!
Prior to that date, I was dangerously low on space so I bought an 8GB HDD to hold me over until I can get more. In my own stupidity, I suffered a complete data wipe of everything before then. Probably about 1.5TB+ of saved DS scenes... lost in the ether for good! :(
I just took as a good sign to move forward. I've been happy starting over from scratch.
about 1K at most, I mostly save characters and scene subsets as rarely redo a scene
About 25 or so, but those are Scenes/ subsets I use repeatedly for setting up larger reference scenes for my 2D artwork . Once the 2D piece is done I delete the reference scence I made in DAZ.
Four
1 for rendering thumbnails
1 for creating cards for morphs
1 for testing 3DL shaders
1 for testing Iray shaders
Certainly in the tens of thousands, but I'm not counting. I generally never delete, just redundant save to portable storage. so since 2008... they're adding up.
Myself, 75GB, since 2017, appr. 15K duf files, incl. scenes and products.
6.4 GB though there are more of the older ones on the external HDD
I do wipe out older ones every now and then but keep all the scene sets I made for the comic
there is another worth of 2.6 GB Scene Subsets
a bit more then a thousand, I thought it was a lot, but it's apparantly lower then the average