Daz to Blender Animation (Bridge): Legs sliding through each other
fashion.senk
Posts: 0
Hi,
I've been following tutotials step by step and my animations are just not workign properly. I have no idea what is wrong. The walking animation looks fine in Daz but when imported to Blender it looks bad (see the pic).
It looks like something is off with the rig or hip - the space beetween legs.
I have tried multiple avatars and different animations but all of them collide.
Someone pleeeeese HELP!!! I'm loosing my mind....
Screenshot 2023-11-30 110748.png
1739 x 1309 - 605K
Comments
You should be able to go into the graph editor, highlight the foot IK or the thigh bone if it's FK, hide all the keys and then just bring up the Z axis rotation and pull all the keys up or down until it's the proper path. For some reason, legs don't transfer well between Blender and Daz, but this is a pretty quick and simiple fix. Good luck!
This issue has been gone from DTB bridge for quite some time... So you just used Asset Type - Animation in DTB dialogue when exporting ?
I saw you also installed Diffeomorphic Daz Importer. If DTB bridger really doesn't work with the animation you're using, try to use Diffeomorphic to import action.