Daz to Unreal 5.3 - Gen9 Base character missing settings in the plugin [RESOLVED]
phagan_hk
Posts: 17
I have been trying to understand the how to get reliable and repeatable results moving a Daz Gen9 base characters into Unreal 5.3.
There a many odd things I'm working through - one of them being the inabity to define a "Genesis 9" Skeleton in the "Skeleton settings" of the Daz to Unreal plugin settings in Unreal.
This seems to be creating an issue with wrists and feet not being correctly connected to an IK rig on import.
Any thoughts how to address this?
P
Screenshot 2023-11-30 143929.png
632 x 489 - 41K
Post edited by phagan_hk on
Comments
For anyone else who comes across this...
This is a non-issue as long as you choose "Fix twist bones" on the DAZ export.
It will add a gen9 Skeleton to "Skeletons with Twist Fix" in the unreal plugin.