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Thank yuou very much!
I tried but it didn't work: even if it looks ok on the subdivided chracter in Blender, when I unsubdivide it and subdivide it again ( I subdivided it again temporarely to see how it looks after passing to usubdivided version to subdivided version), the eyelid become not completely closed again... Idem when I bring it back to DS...
Ah, I didn't use a mask and I used the smooth brush, not the drag brush, maybe it is why it didn't work correclty... I will try with a mask + drag brush, thank you very much!
Ok, I will try it too!
Hi! I realized that when I increase the value of the Eye Closed pose above 100%, my corrective morph works correctly, so I guess I should use it, but I forgot that I will need to fix the eyelids separately (since there are a Eye Closed left and a Eye closed Right pose), and I fixed them on the same obj file. Is there a way to separate each side into two corrective morphs? I know that it is possible to separate head and body, but what about the other parts like the eyelids right and the eyelids left? is there Dformers to do that?
I have also the Shape Splitter add-on (https://www.daz3d.com/shape-splitter), and several Dformers come with it but no one for the eyelids, and I don't know how to create new Dformers...
Could you help me, please?
Thank you in advance!
Ah... if so, I guess you must've dialed Eyes Closed to 125% before you exported G8 to OBJ ... If so, you should've dialed 100% since the max value of 125% is sort for "over-closed" But now if you think dialing it >100% works for you, you don't have to rework on them.
As for splitting the morph into Left / Right with one OBJ, yes, pls check a short video I just recorded : https://mega.nz/file/vL4VxDAJ#BojNuBUXiF0mit4A_ZtXoRtohfzCA1KEUswkz0xUx_s
Oh, greate, thank you very much! After creating the two corrective morphs, I guess the best path to save them would be this one, isn't it ?
If I save them here, have I also to check the Hidden option or will they be automatically hidden because they will be in Hidden -> Correctives?
Oh, and I forgot to ask: should I also adjust the rigging to the shape, or is it useless with corrective mophs?
Thank you in advance!
Yes ! And you better add your Vendor name into the path so as to easily locate them when needed, for instance: Hidden/Corrective/YuYu. It's up to you... Also set Type to Modifier/Corrective.
Oh... you have to manually check Hidden.
Nope.... if you've already done Adjust Rigging to Shape, then for a partial corrective morph, you never have to do it again... as well as ERC Freeze on partial corrective morph.
Thank you very much!
I think I didn't understand how to work the Propterty Hierarchy pane: I openned the controller part of my corrective morph, but when I click on its 1st stage or its 2nd stage, nothing happen. How can I set them? I oppened the Property Hierarchy pane from Windows -> Panes (Tabs), maybe it wasn't here?
In another tutorial, I saw about a Proterty Editor in Panes (Tabs) too, but I didn't find it...
Thank you in advance for your help!
Right-click in the parameters pane and check Edit mode, if it isn't. You can then drag sliders into the correct stage in the Property Hierarchy.
Yes, just like Richard said. See below screenshot. Property Editor was replaced by Property Hierarchy years ago...IIRC
Ah, ok, thank you very much!