Adding new aniblocks reverting model's morphs
kinkycat3d
Posts: 9
in The Commons
After adding a new aniblock, the model keeps changing shape to default genesis throughout the timeline
How do I prevent this from happening? Is there no "keep morphs" button or something similar?
Comments
Is this happening during a dForce simulation? If so, it's just recaluculating from the Base, then going back to the dialed in shape.
If not, you may be using aniBlocks made by someone who ticked the Morph/Values box when creating the aniBlocks. That will use whatever morphs were on that figure - or try to. This is why the box is Always unchecked unless we check it.
Why have such a box? It's useful when we want to create aniBlocks for Jiggle, Muscle expansions, things like that.
Standard aniBlocks bought at Daz 3d will not do this - so if that's the case, something else is up.
PS - if you ever want more info or tips about aniMate, check this thread: aniMate 2 - Real aniMating Power for Daz Studio!
Yes it's true that I the aniblocks I bought were custom ones on other shops. So is there any way to override this or revert that option?
I believe this would work, though I've never had the issue, so haven't tried it - but it should:
You'll need the Paid version of aniMate 2 to do those last few steps, I think. Not sure. I've never not had it - it was in my first orders from Daz 3d.
Worth its weight in Gold to me! ;)
Wait, so in which step do I add in my current morphs of that model?
Yes, I already bought it, works really well with added features
Yes, I already bought it, works really well with added features
Afterwards.
What that workflow is detailing is How to Create New aniBlocks Without the problematic morphs changes.
Once you've made those new aniBlocks without the morphs included, they should work as expected on your custom figure and any other figure without reverting to some other shape.
So getting back to that original post.
Your newly saved aniBlocks should be the same, but without changing shape to default genesis throughout the timeline
I see, so I did check the box in the dialog because the DAZ3D youtube video told me to lol. Gonna redo things again and hope it goes well. Thank you very much for the help, if anything happens I might reply again
Oh one more thing, should I choose "Direct Copy" or the 2nd one from the first section?
Either should work, but I always just use Direct Copy
As fast as these threads disappear in the Commons, if I don't answer right away just post in this thread instead: ►►► aniMate 2 - Real aniMating Power for Daz Studio!
Just for fun: