How would you make normal maps?
lou_harper
Posts: 1,163
I'm good with Photoshop, but DAZ content creation is not my thing. My goal create a custom texture using a photo. Something fairly simple. I can take an existing asset and edit the image for the base color, no problem. What I don't know is how to create the matching normal map.
Comments
I guess two ways:
1) If you are making Normal maps that are corresponding to details from a high-resolution sculpt, e.g., if you sculpted a really high detail character and then you want to put that high-res sculpted detail on the low-res Genesis 9 base mesh, you can "bake" out a normal texture map from the high res mesh to the low res mesh, using software like Blender, or xNormal, Substance Painter, topogun, zbrush, or many others.
2) You can fake normal map details (i.e., derive them artificially) from a 2d image by using photomanipulation, e.g., one of the below options:
Last Christmas Totte (Code 66) gave a freebie product that creates normal maps from bump or diffuse, right inside Daz Studio.
I also use an NVIDIA photoshop plugin to create normal maps in Photoshop CS6.
Nothing so complicated. I just want to make a Halloween pie.
I need to look up that plugin.
How is materialize complicated?
Edit: link https://boundingboxsoftware.com/materialize/
What I meant is G9 and such. Thanks for the link.
If you have (or can make) a greyscale bump or displacement map image, you can create a normal map from it here: https://cpetry.github.io/NormalMap-Online/