(Further query) How to combine Hexagon clothing with model

craig_greenwaycraig_greenway Posts: 13
edited November 2015 in New Users

Hi, sorry this is my first day and I have figured out how to export the nude model from DS 4.8 to Hexagon 2.5, I have been experimenting with creating a really basic top using a primative cylinder in Hexagon and fitting around the model, but I am unsure on how to correctly get the top back into DS with it linking to the model in DS properly.  When I bring the top into DS currently and then export all as FBX, the top doesn't link to the bones.

I know I am missing something but would appreciate a pointer or 2 please

thanks

Craig

Post edited by craig_greenway on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    How are you getting the figure into Hex, using the Bridge form DAZ Studio?  

    Once you clothing is created, you will need to rig it inside DAZ Stduio to make it conforming, it is not as simple as saving it with the model, unless all you want it s prop which wont conform with the figure.

  • I am using the Bridge from Daz Studio yes, so when I push from Hex to DS do I need to convert it to something other than a prop to be able to rig it?
  • kaotkblisskaotkbliss Posts: 2,914

    If this is for genesis or genesis 2 (don't know about Gen3 yet) then it's pretty simple. After you send your shirt back into Daz from Hex, select it and go to edit->object->rigging->convert prop to figure

    Make sure that triax weight map is selected and click ok

    Then load up a gen or gen2 character, select it and go to edit->figure->transfer utility

    On the left side under source select your gen or gen2 character and on the right select your shirt.

    You can select a type if you wish

    Click ok

    Now you can delete the gen character and save your new item as a scene subset.

  • Perfect thanks so much for this :)
  • Sorry I'm back for further help :) So I have exported a character with clothing and the clothing is deforming nicely around the character mesh as the character moves.

    I noticed the FBX export has 3 meshes; one for the body, one for the tshirt and one for the shorts.  How do I combine these into a single mesh which uses a shared material please?  It's the combining into single mesh which I would like to focus on, as once the FBX is in Unity I can alter the vertices to reshape the character but the clothes are not moving, so I need a single combined mesh really

  • kaotkblisskaotkbliss Posts: 2,914

    The only thing I can think of is to send the model and the clothes to Hex, weld all the touching vertices to make the whole thing a single model, send it back to Daz and re-rig it.

    Problem is, this is probably going to mess with the texture maps.

  • OK thanks for your help :)

  • patience55patience55 Posts: 7,006

    Welding mesh together is also going to mess up the uvmaps.

  • Ken OBanionKen OBanion Posts: 1,447

    Welding mesh together is also going to mess up the uvmaps.

    The truth is, anything that you do with the mesh, will pretty much commit you to re-mapping the textures.  Might as well resign yourself to it from the get-go.

  • radiuozradiuoz Posts: 14

    If this is for genesis or genesis 2 (don't know about Gen3 yet) then it's pretty simple. After you send your shirt back into Daz from Hex, select it and go to edit->object->rigging->convert prop to figure

    Make sure that triax weight map is selected and click ok

    Then load up a gen or gen2 character, select it and go to edit->figure->transfer utility

    On the left side under source select your gen or gen2 character and on the right select your shirt.

    You can select a type if you wish

    Click ok

    Now you can delete the gen character and save your new item as a scene subset.

    I know you posted this 2015. It was very helpful. Thanks dude.

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