How to avoid "Goggles Hair"?

ImagoImago Posts: 5,158

Hi everyone!

Probably someone asked this before, but the search gave me no result... So I ask!

There's a way to avoid "Goggles Hair" when using the autofit? I posted a picture of what I mean.

The hair used are "Basic Hair for Genesis 2 Male" and the figure is Genesis 1 with Taiga morph applied at 100%

The hair look ok when I fit them to the unmorphed figure, but when I add the morphs, the hair make those awful "bubbles" around eyes and the strands moves up and down when I make the eye close and open...

Some workaround?

BubbleEye.jpg
1280 x 720 - 147K
Post edited by Imago on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    You need to select the hair in the Scene pane, then go to the Parameters pane and look at Currently Used for the Hair.   Dial any morphs that you don;t want down to Zero, and taht should help.

  • ImagoImago Posts: 5,158

    Nope... It doesn't work...

    WorstHairStyleEver.jpg
    1280 x 720 - 140K
  • KeryaKerya Posts: 10,943

    I think it is the effect of the lashes - same like elf ears and autofollow:

    http://www.daz3d.com/forums/discussion/comment/230800/#Comment_230800

  • ImagoImago Posts: 5,158
    edited November 2015

    I'll try the solutions in that thread and make you know if it works, thanks!

    Post edited by Imago on
  • ImagoImago Posts: 5,158
    edited November 2015

    Nothing to do... None of those methods worked for me!

     

    *EDIT*

    It worked, at last! It looks like I skipped, somehow, one of the basic steps!
    Now the hair looks good and doesnt's deform when I close char's eyes!

    Thanks everyone!

    Post edited by Imago on
  • KeryaKerya Posts: 10,943

    Hooray!

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