Daz Interactive License
phillipdoebler
Posts: 1
Hello,
I have, probably, a stupid question.
I am currently making a Visual Novel. I plan to make some things in it clickable like a minigame or click to open a door and go in and stuff like that, like some other Visual Novels do. Do I need to get a Interactive License? Then if I do need to, do I need to get it for every scene and every character I plan to be able to click on?
Thank you.
Post edited by frank0314 on
Comments
Assuming the visual novel is entirely 2D rnders and animations then no, you don't need an Interactive License. The Interactive Licenses are needed for content that gets included in the game as 3D data and/or maps, not for things like 2D sprite sets, pre-rendered cut-scenes, 2D character images, and 2D backdrops.
Moved to the Commons as it's not Daz Studio the app related.
How do I know if an Image is 2D or 3D, because I bought a few images and it says nothing about 2D or 3D in it. But the license was an option when I went to purchase it.
You need interactive license if you include products from Daz store or parts of them in a game you have made and you are distributing or selling that game to others.
If you only use renders of scenes or video clips of scenes in your game (ie. 2D images), the standard license is enough
An example might make this clearer -- the infamous "House Party" game on Steam uses 3D character meshes that are Daz products, e.g. Victoria 7, hair, clothing, etc. To incorporate not just a rendered image of Vicky but the actual 3D mesh, you need the interactive license and agree to a bunch of conditions. (Basically ensuring the 3D mesh cannot be ripped from your game, which thereby protects Daz's products from being copied)
But if House Party consisted solely of pre-rendered images you click on to advance the story, basically a visual novel, then the interactive license would not be needed since the game does not includes the actual 3D data.
Hope that helps clear up the difference.
Daz doesn't sell 2D images, it sells 3D content. What file format are the things you are using in? .jpg, .png, .tiff are 2D image formats, .avi and .mov are 2D video formats, .obj, .fbx, .dae are 3D data formats.
As the question says, I am making a Visual Novel.I am curious if I need a Standard License, or Editorial License or a Enterprise License. I am the sole creator of it, so I figure I do not need the Enterprise one, but wanted to make sure I could make my VN without legal probelms.
Merhed threads to keep everything together.
An editorial license is applicable to, and is the only license available for, a very limited number of products which cannot be used commercially. Assuming your game is commercial then you would need to avoid products with Editorial Licenses. Assuming you don't need an Interactive License, as covered above, then all you need is the standard license granted on purchase.
If by visual novel you mean something that functions more or less like a comic-book or a comic-strip -- basically a series of rendered images with voice-balloons arranged onto a page for someone to read like a traditional, dead-tree-edition paper-and-ink comic-book... essentially pre-rendered, flat images on a flat page -- then no, a standard license is all you need.
A visual novel is actually a genre of video game, but your post still holds true, nomad. Visual novels are usually 2D.
I feel like there's a bit of a disconnect in this conversation, philipdoebler. The DAZ store sells 3D assets, mostly. Some of them are image files, like HRDI environments, but they're still intended for use in 3D art. If you use DAZ assets in 3D software like DAZ Studio or Blender to render an image or video, you only need to have a standard license for those assets to put that image or video in a video game. Since you're making a visual novel, this is probably what you're doing. If you instead use DAZ assets to build a 3D environment in something like Unity or Unreal, where the player will be using a camera and a character controller to interact with a copy of the original asset that exists on their hard drive and has been instantiated in the game engine, you need an interactive license.
The "Interactive Licence" is not intuitively named.
The key difference is whether the rendering is being done on your computer, or on theirs.
If they're just looking at pre-rendered images and videos, this is covered by the standard licence. But if your game is rendering the image on their computer in real-time (thus necessitating the inclusion of the original mesh and texture files), then you will need the interactive licences.
(Well, there's some exceptions like if you're rendering out sprites to be used in a real-time game, which doesn't need an additional licence, but for the most part "whose computer is rendering it" is a good way to tell if you need the licence).