"Error opening file" please help
Just yesterday everything worked fine. But today as I tried to open a texture for the item "Heidi Sneakers" it says Error loading file, see log for more details. I managed to do that and it says:
2023-12-22 15:03:41.489 [INFO] :: Native format content directories: 3
2023-12-22 15:03:41.489 [INFO] :: Poser format content directories: 3
2023-12-22 15:03:41.489 [INFO] :: Other import format content directories: 0
2023-12-22 15:03:41.489 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Clothing/Kinderkleidung/3D Universe/Heidi/Materials/Heidi Sneakers - Black.duf
2023-12-22 15:03:41.554 [INFO] :: Determining missing assets...
2023-12-22 15:03:41.707 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
2023-12-22 15:03:41.707 [INFO] :: Error loading asset: D:/Daz Order/People/Genesis 8 Female/Clothing/Kinderkleidung/3D Universe/Heidi/Materials/Heidi Sneakers - Black.duf
2023-12-22 15:03:41.707 [INFO] :: Operation failed
2023-12-22 15:03:41.753 [INFO] :: Unlocking viewport redraw...
2023-12-22 15:03:41.753 [INFO] :: Viewport redraw unlocked.
I'm don't know what to do and I noticed that the same error now appers to other clothes aswell. I'm not good with daz whatsoever and just ask for a list of things I should or can do to maybe fix it.
I already say thanks for any help and please use easy words.
Comments
Do you have the shoes loaded and parented to the base figure, and the figure selected? Materails are presets for modifying a model, they do not load the model directly.
This product ? https://www.daz3d.com/heidi-dforce-clothing-and-accessories-for-genesis-8-females
@powercinema64,
I don't have the product, but the texture appears to be a hierarchical material:
2023-12-22 15:03:41.707 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
I run into the same problem if I am not paying attention to the metadata label sometimes. I sometimes try to load an item of clothing or a material for an object, etc., that is hierarchical without the base item (figure, clothing, etc.) being loaded in the scene. The desired item won't load until the item whose hierarchy it is based is in the scene and usually selected.