Dforce Rope question
Anxious3102
Posts: 65
Hi All!
I am admittedly a relatively clueless novice when it comes to dforce, so I'm sorry if this is a stupid question. What I'm wondering is if with a rope prop for example, is it possible to basically stick one end of it to a surface (or anchor it i guess), so that it will drape down from there, but not move off of it at the end?
Thanks!
Comments
This isn't answering your question at all, but I just wanted to chime in and say if you end up needing to do anything complicated with rope, I found doing the simulation in blender with some of the 3rd party plugins that exist and then importing it into Daz as a static prop ended up giving me a lot more control to be able to drape rope exactly how I wanted.
To answer your question.
If one end of a rope has 0 dynamic strength, it will stay where it starts, and the rest can fall from there.
But for simulating a rope it is best to have a simple geometry, and then apply a subD to make it round. Else there is a risk that the rope will collapse and get flat.
Yes, as per a commonly-used method, you may add a dForce Modifier Weight Node on which you may paint weight / gradient smoothing to make the draping more controllable and natural. The finetune the properties on dynamic surface.
BTW, better use a rigged rope as you don't have to add dForce to it in most cases...