creating or changing .duf files

I would like to be able to save customized textures as presets in my content library. Looking at the structure of the daz library it looks not so hard. I have done some googling and found that i could alter or make .duf files with notepad++ and that i also should unzip existing .duf files before i can change them.

Is this true?

The .duf files are assigned for opening with daz studio of course. I guess that i can find a way to  open them with notepad++ but i am worried that this would cause problems within daz studio.

Michel

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,990
    edited November 2015

    Are you wanting some kind of batch operation? If not just use File>Save as>Materials preset.

    If you are wanting to edit to do some kind of systematic generations of variants then you need to check to see if the files are compressed and manually unzip those thata re, or use the batch Convert pane in DAZ Studio to uncompress (which will know not to try unziping the uncompressed). Editing is certainbly possible - but you can break the files. Note that the range of possible file names in a .duf is more restricted than in your OS, so many non-HTML characters will need to be escaped as ASCII codes.

    Post edited by Richard Haseltine on
  • Richard,

    Thanks i would like to have the flexibility to save my customized textures (.jpeg), the .duf files and the .duf.png in folders of my choice.

    Perhaps that is possible with the save as  material preset.So far the mentioned method works but it only creates a .duf file and an .duf.png file in the preset folder of my library.

  • PendraiaPendraia Posts: 3,598

    You can edit duf files in notepad ++ as long as they aren't encrypted. I use editing to move morphs around in my parameters tab.

  • Richard,

    Thanks i would like to have the flexibility to save my customized textures (.jpeg), the .duf files and the .duf.png in folders of my choice.

    Perhaps that is possible with the save as  material preset.So far the mentioned method works but it only creates a .duf file and an .duf.png file in the preset folder of my library.

    File>Save as>Materails preset should open a standard file browser, just point it to whatever folder you like. As a note, if you want the preset to be portable (to work on other machines, or on your own machine from a different content directory) make sure the image files are in a content directory (usuaully in a folder in Runtime\Textures) before applying them.

  • mjc1016mjc1016 Posts: 15,001

    And if you want ease of editing make sure "Compress File" box is unchecked (bottom left in the dialog box).  This way you won't have to decompress them if you need to edit the saved presets.

  • Thanks for the tips.

     

    Michel

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