Positioning weirdness with Mediterranean Walk Poses for Genesis 9

I'm just now getting around to testing the walk poses that go with Streets Of The Mediterranean Redux:

Mediterranean Walk Poses for Genesis 9 | Daz 3D

All of them seem slightly offset - differently - to the environment. You pose the figure and it goes to a spot near where it should be, but is off a bit in various directions, and so far, the variance seems different for different poses so there's not a simple correction to apply. It's not a big deal as I can maneuver the figure (or the environment) to match up, but it's just a little weird. Did anyone else run into this problem?

Comments

  • crosswindcrosswind Posts: 6,984

    Yes, a little bit.... but seems very tiny to me.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 2023

    paulawp (marahzen) said:

    [snip]

    a big deal as I can maneuver the figure (or the environment) to match up, but it's just a little weird. Did anyone else run into this problem?

     Once you moved the environment then every other pose would be off,  because generally speaking, those saved  pose translations are absolute 3d space values. 

    I would suggest you only move the character figure.  

    Post edited by FirstBastion on
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