Blender to DAZ SubD problems?

DrowElfMorwenDrowElfMorwen Posts: 538

Below I am including a render done in Blender (I'm presuming, since it was just made in there for me) and my own render in DAZ. I commissioned someone to make this nice plant, but, I don't understand why it looks so... blocky (my DAZ render is on the right; Blender is on left). Even if I turn up the SubD to 2, 25 or even 80, it looks exactly the same. Is there some issue with bringing items from Blender to DAZ; am I missing something? Are there some settings I'm supposed to be checking or...? I just don't know ~_~

Post edited by DrowElfMorwen on

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited November 2015

    Did you change sub-D Algorithm ?  If you set it as Bilinear without inteniton,  it  keep edgge .And check Resolution Level,, even though You apply SubD Level, in daz studio, if you do not set it as "High resolution",

    sub-D may not work. (I sometimes forget it,, then ask just confirm). if it can not work still,  can you show pic with wireflame in daz studio?  (change view  and capture SS of model)

    I think, the model was applied smooth modifier, in blender scene, then render left image.after that  imported it without smooth modifier.  (it is usuall,, after all we apply sub-D in daz studio), right?

    Usually to keep sharp edge with sub-D in daz studio is more difficult when import model from blender,  without adding   edge loop to keep hard edge,,,, I think,,,  ^^;

    Post edited by kitakoredaz on
  • Hello,

    Thank you I actually contacted the maker and he showed me the Convert to SubD option for the object. Now it looks perfect :) I did not know this had to be done! thanks!

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