What's the proper way to split head/body morphs on a character shorter/taller than the default?
G3Renderworks
Posts: 78
in New Users
I made a morph for G8.1m and it works fine with the full body. I then split it using the headsplit deformer and it does work but it sinks the head into the character's chest (the full character is shorter than default). How can I avoid that and will the same solution work for the body only morph?
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Comments
If you need a head morph on the base figure with Attenuate by HeadSplit dFormer, you shouldn't have scaled down the figure's "height" by dialing any morph related to Scale, Height, Proportion Height... etc. i.e., keep the figure's height with no change before exporting to OBJ.
https://youtu.be/07OA8hl99Pk?si=Rv2DvzZnqqCt1F2K
The link for the free leg morphs is in the description.
Perfect, thanks.