Change a Texture/Material colour during the animation
aiman.call_64d7601090
Posts: 33
in New Users
Hi there,
I'm trying to do quite simple thing: to change a Texture/Material colour during the animation. I have no problem to animate it but I want just to change to different colour once a certain keyframe is reached without any transition.
The same with visibility: trying to make an object invisible for some time on the scene - won't work - looks like it is a global property.
Can you help me, please?
Comments
At least for 3delight, if you use Shader Mixer instead of a compiled shader then the Variable brick will give you the time (or frame, or both - I can't recal exactly) which you can use to control any property you like.
Many thanks Richard, it is just another ocean of possibilities :) I need to spend more time to play with it.
Anyway, I've solved my problem different way. The solution was so easy. I couldn't access 'neighbour frame' because it was too many in total(2400) so the timeline was quite dense. I've discovered that I can access any frame by typing the number in the 'current' field, this way I can use a frame before the keyframe to keep color 'in line' then change it to different one in a next frame - no colour transition at all, halleluja!
The same with a visibility - I'm changing opacity to 0, the same way and everything magically works!
Thanks for your advice once again, it is very valuable for me.
Sigh. I miss the days where I could do it this way. Latest DAZ seems to have that broken.
I'm interested in this too, but I've not actually understood your explanations :(
So, how do I change the texture during an animation?
For examples the hair or the character ones.
I would like to know if there is a solution to change the materials while animating and rendering with iray.