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© 2024 Daz Productions Inc. All Rights Reserved.
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Thank you for the info mCasual and I apologize for not responding quicker.
I will try this, but I forgot to ask when I make a target which option do I use?
I think I have it figured out for the most part and am really liking the results!
eta: looks like I need a tutorial on how to post as well! :(
Sucess! thank you mCasual!
Hi, is this tool compatible with genesis 8? I've been trying it with that, and it refuses to work. It says I did not select proper nodes.
yes it works with Genesis up to 8
typical use
there's a ball on the table and i want the right hand to grab it
create a null node
place it approximately where you want the hand (wrist) to be
select the null node followed by the figure's rHand joint
run the script mcjAutolimb2015
click on the DoIt button and the arm pose should change so that the wrist reaches the target location (null node )
you can also select any finger bone or objects parented to the hand as the targeter
in our example the targeter was the figure's hand
but it could also be a null node parented to the point of a sword which is parented to the hand
this way you could select the ball(target) followed by the null at the point of the sword (targeter)
and mcjAutolimb will pose the arm so that the point of the sword reaches the ball
Thanks, It works now, the problem was that there was a deprecated version also installed, and I was trying to run that it seems.
just re-confirming that mcjAutolimb2015 works with Genesis 8
but you have to read the release pages
https://sites.google.com/site/mcasualsdazscripts/mcjautolimb
and
https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015
important tricks like, un-limiting thigh and shoulder rotations
important tricks like, adjusting limits so that a forearm or shin ist allowed to be bent from -15 degrees to 135 degrees, because a -15 degrees-bent forearm, and a +15 degrees-bent forearm give you the same limb length ( limb-length = shoulder-to-hand distance ) and the script wasn't told which angle to pick between the two
i made a movie (well you know ) from the test animation, you know, put it to good use and stuff
I love mcjOptimalPoseA. But I have run into a problem. If I use a Rigid Follow Node as the target, or anything parented to it, the script works perfectly for any single frame (ie "GO"), but it doesn't move the item to the right place when I use "GO playrange". In fact it messes up the good positioning achieved using just "GO".
So, I have to step through each frame and use GO (ouch!). (I'm using a Rigid Follow Node because a null parented to the target bone doesn't stay in a completely fixed place on the surface).
Is it just me that has this problem? And is there the possibilty of a fix?
i'll check it, note that i wrote a daz script named mcjApplique which is similar to the rigid follow nodes, though i didnt know it existed in D|S
but it's different so it can do different things https://sites.google.com/site/mcasualsdazscripts7/mcjapplique
to get something to follow something else position/orientation i use mcjParent ( you dont need to parent it but you can )
i'll check mcjOptimalPoseA but maybe it's because the rigid-follow-node position at frame 30 is possibly only computed when the current frame is frame 30
for some scripts i think i had to modify them so they cycle through the frames frame by frame before each optimization
there's also my mcjHoldOn script which combined with mcjAutoLimb2016 that lets you for example have a hand grab a shoulder that's moving
Thanks for the quick response, mCasual. I'll give mcjApplique a go as it seems to be just what I want - might be a few days before I get a chance though!
Your stuff is always great. Thank you for your hard work.
welcome, i must say i use it a lot too and wouldnt be able to make my dance loops in a few hours :)
here's the kit of scripts i used for this loop-animation
mcjAutoLimb2015
mcjMakeTarget
mcjParent
mcjCycleFilter / SceneGraf plugin - to view/generate/tweak/smoothen the animation curves
mcjLookAtTheCamera
mcjStareAtTheCam
mcjMirrorLimbAnim
mcjPropagate (rarely used but to get the chest-neck rotations to follow the abdomen rotations with a delay it was useful, also the forearm-to-hand
mcjHoldOn (not this time though since she's not "holding on" to anything)
mcjOptimalPoseA, to re-pose the hip rotations, so that the feet stay in place ( because i accidentally lost the hip rotations)
and that's about it
(plus short scripts i wrote as needed)
ex: this script which copies the left eye blinks to the right eye blinks of the selected head
works fot v3 v4 generations but probably not Genesis, due to different names for the blink properties
The download link is dead. This script is dead?
It's not dead, it's just an old link, all you had to do was google it.
https://sites.google.com/site/mcasualsdazscripts7/mcjapplique
It's VPN causing google links to fail to download. Anyone's using VPN and if you can't download the file, turn it off.