Saving UV mapped prop results in UV's disappearing *solved*
![Tako Yakida](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/688/nFCEE0D517CAA.jpg)
So I UV mapped this prop I made in Blender and when I import as OBJ I can add textures and it looks fine. I save as a DUF prop, then load into a scene, but now when I try to apply a diffuse texture map it acts like the UV's are gone. Any idea what could be the problem?
Post edited by Tako Yakida on
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If it's actually writing the UVs, then there should be a UV subfolder in the data/your name/product folder. Is there one?
Also check Set Content Type and choose Prop, that is how I believe saving as a Prop is done and that is what I have been using
Thank you mjc and Szark for the help.
It did have the UV folder, so I closed and reopened the entire program after saving the prop and it magically worked.
Go figure.
That's something I find a little more than annoying...sometimes Studio just seems to 'lock' up and not refresh things it's holding in memory and you either need to run the purge script (which I'm not sure where it is actually located) or restart (manually dumping everything in the temp folder helps with some things, but not everything). But exiting/restarting always seems to work. I've run into this more than once when building shaders in ShaderBuilder. And it's never consistent...it can go weeks without 'locking up' like that and then do it every time for a day and then go back to behaving.
Purge Memory.dsa script is located your library> Script>Utilities as default I believe. DIM tell me so.
I've also noticed some oddness since I have two main directories for DAZ content. Sometimes DAZ looks in the wrong folder for the data. My textures would load sometimes and others not.
Well, once I get a bigger SSD I'm going to put it all back into one directory on one drive, to put an end to such shennanigans once and for all.