How to create a Daz product from Marvelous Designer? (animated)

So i've managed to create a garment in MD and export it to Daz with the animation (exported the obj-sequence, animorph etc.).

What's the next workflow to create a daz product from this so it shows in the content library or smart content?

Comments

  • crosswindcrosswind Posts: 6,915

    First, only static garment can be created as a normal product by Saving as Figure / Prop Asset with its Base Geometry / UV.  You save the asset to your Vendor folder, assign a Content Type to it and properly Categorize it, Create a Product from it in Content Library, then you'll see the product in Smart Content.

    If "obj-sequence" is created as sequential Morphs in the garment, they can be saved as Morph Assets. You may also save "animated garment" within a Scene, Save it as a Scene Subset, or a Wearable Preset, etc.

  • nookie45nookie45 Posts: 13

    Thanks for clarifying. Will try it as soon possible. There's just one more thing unclear to me:

    Let's say i add a dress i've bought from the Smart Content to the Genesis 8/9 figure, i'm then able to add and remove any animation/aniblock and the garment will move right away with the char (iirc).
    When i did this with my "own" garment from MD (obj file) i had to export every animation from Daz to MD, "sync" it and import back to Daz. So when i create a Daz product like you described above, will i be able to add/remove/try any random animation from within Daz with "my" product?

  • crosswindcrosswind Posts: 6,915
    edited January 2

    Let's confirm first : Have you rigged the OBJ file exported from MD to G8/G9 figure in DS with Transfer Utility ? If you haven't done so... here's the SOP, primarily ~

    1. Make the garment on the avatar of G8/G9 Base figure in MD. Export the garment to OBJ file.
    2. Import OBJ file into DS, rig it on G8/G9 with Transfer Utility. (Edit - Figure - Transfer Utility...)
    3. Add animaton to G8/G9 figure, now the rigged garment will follow the figure, technically.
    4. Add dForce modifier to the garment, tweak it properly and Simulate the garment with animated range (Timeline)...

    In most cases, dForce can work well, so you don't have to send the garment back to MD for simulation with morph target. TBH, using obj-sequence is not a good way on garments in DS...

    PS: Typically, steps 1 - 2 are done before Saving as Figure / Prop Asset.

    Post edited by crosswind on
  • nookie45nookie45 Posts: 13

    I see, no i didn't rigged it... (isn't weight painting involved in this process? I'm bad at that...)
    Anyway, thank you, much appreciated!

  • crosswindcrosswind Posts: 6,915
    edited January 2

    nookie45 said:

    I see, no i didn't rigged it... (isn't weight painting involved in this process? I'm bad at that...)
    Anyway, thank you, much appreciated!

    Actually in most cases, you don't have to tweak weight after Transfer Utility... but you better know a modeling / sculpting software, e.g. Blender, Hexagon, ZBrush...

    Recommend a series tutorial from 3DMegaverse (Fugazi1968) - https://www.youtube.com/watch?v=-YXVQrwKTIA&list=PLmvWo_ZS_5kPUco7pEzMJCSvUXF2lbAnB

    Post edited by crosswind on
  • lilweeplilweep Posts: 2,487

    In Daz you would usually make clothes by rigging or simulating using dforce. Or a combination of both.

    Transfer utility works by transfering the rigging from the base figure to the clothing but doesnt work so well on loose clothing. That's because loose clothing is too disimilar from the base mesh.  In those cases, sometimes using a template (dress, skirt, robe, or whatever template) in transfer utility window is better, although once again it depends on how similar the garment you are trying to rig is compared to the template.

     

    The problem with rigging and dforce is the result is usually worse than Marvelous Designer.  Marvelous Designer has good cloth simulation quality whereas dforce is lacking, and of course rigging is just an approximation so will never look as good as a proper simulation.

  • nookie45nookie45 Posts: 13

    Thank you both very much. That helped a lot.

    I'm watching those tutorials now. (Fugazi and JayVerluis doing good ones...)
    Any chance to get that Preview Clothing Template for G8 or is it G9 only?

  • crosswindcrosswind Posts: 6,915
    edited January 3

    nookie45 said:

    Thank you both very much. That helped a lot.

    I'm watching those tutorials now. (Fugazi and JayVerluis doing good ones...)
    Any chance to get that Preview Clothing Template for G8 or is it G9 only?

    Only G9 has Utilities path in Parameters pane for the developers / users to load Templates / Tools easily.

    Projection Templates of G8 could be found in: your Daz Library\data\DAZ 3D\Genesis 8\Female\Projection Templates\ and data\DAZ 3D\Genesis 8\Male\Projection Templates\...

    Drag DUF file to DS Viewport.... or add this path to Content Directory Manager, then load the template(s) from your Content Library.

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    Post edited by crosswind on
  • nookie45nookie45 Posts: 13

    Thank you!

    heart

     

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