Help Organizing Surfaces... Shader/Iray/Fabric
sjg_b28299fd86
Posts: 35
in The Commons
I have thousands of fabric listed in the Surfaces tab for Shader/Iray/Fabric category. I want to organize them so I can see smaller lists. I figured out how to create a sub category (for example "Veils") under "Fabric" and copy items into the sub category. My problem is that even though I edit Metadata to remove items from "Fabric" and put them in a sub category... the items keep showing up in "Fabric" (in addition to sub category)
Any suggestions? Thanks so much.
Comments
That is expected - you always see all files in the current category or its sub-categories. I don't think there is a ay to have literally the current category.
You can add new categories any time as User Data with Content DB Editor, but Vendor data cannot be so easily removed. Long story short, you need to modify the metadata file that came with the product. Given that you have thousands of assets in that category, it might be a futile undertaking to modify all concerned products.
Removed vendor data will not show in Smart content or the various presets tabs in proeprty panes, only in the Content Library pane - the former are regarded as browsers, the latter as a manager.
I ended up creating new categories for some of the larger shader sets for fabric. I copied the shaders to the new categories then recategorized them by checking "iray" and the "new" category, then unchecking "fabric". The shaders still show up in the fabric category on the content tab but no longer show up under surfaces "shaders-iray-fabric". This works for me cause the new categories show up with the shaders and reduces the several thousand fabric shaders to something I can handle better.