Bloom Filter Help
beachlegs
Posts: 489
in The Commons
I am making an image playing with DOF and the bloom filter, When I am rendering after about 40 minutes this happens to my image....Any ideas why this is happening ?
Bloom.jpg
2864 x 1883 - 520K
Comments
Not something I have seen before.
Are you using denoising?
Hello yes it is turned on.
These are my settings I used
You said that it started after a while, which got me thinking of denoiser.
There was an issue earlier with denoiser and certain drivers, so it is possible that this is something similar.
Which driver version are you using?
Doesn't that post-denoiser alpha do some janky stuff sometimes? I thought they wouldhave removed that... Uncheck it and give it another go.
I did that but again everything was ok then it seemed to explode into this bright light again...I might have to give it a miss this time :(
Edited to fix quotes.
I see the Bloom is set to One; how about Section caps and Caustics? I have gotten this before; I would delete the environmental and tone mapping, set render settings to default, and then redo the settings. I think it was one of the two I mentioned: section caps and caustics.
Somewhere around 536, I do believe.
Well very close Green image with iRay post denoiser with NVidia drivers 535.98 - Daz 3D Forums
Thank you, I will go and try that now :)
Bloom set to one and bloom set to.001.
Yeah, DS's default bloom settings are WAY off what they should be.
Default is 0.050
Bloom Filter Radius 0.015 ~ 0.025 works well in most of the cases... and try to increase Bloom Filter Threshold to >7500.
Besides, pls check if you were rendering with CPU...
Thank you all for your help I really appreciate it, I have not used bloom much so I had no idea what the setting should be I will go and have a play :)
This might help.
This will help me a lot thank you so much my friend :)