Problem with D-Formers and J-Suit for V4

Hello all,

I'm having a small issue working with D-Formers and the J-Suit product for V4.

I'm trying to use D-Formers to create some custom open-front suit morphs. After converting the J-Suit to Tri-Ax weight-mapping, I placed some D-Formers onto the product and tried to move/rotate the front of the suit. However, some parts of the suit seem to be "pinned" in place, and will not move or rotate.

I've checked the weight-maps and there doesn't seem to be anything that indicates that parts of the suit are fixed in position. However, I do recall that there's something called "magnets" with V4 products. What are magnets used for? Would this be something I would need to check for?

 

Thanks!

Comments

  • Magnets are the poser-equivalent of DForms, V4 has some magnets thata re controlled by the joints to adjust the mesh when posed. Are the "pinned" areas on the boundaries between bones?

  • mtl1mtl1 Posts: 1,507

    No, it's strangely in the middle, at the zipper/opening of the suit. They're only moveable with the dialed morphs, but not with D-Formers for some reason.

    I'll post some screenshots once I get home.

  • mtl1mtl1 Posts: 1,507

    Now I feel kind of dumb, because I solved the issue: the problem was that, because I was attempting an "open" morph, everything that was in the yellow region of the D-Former wasn't moving uniformly, giving the illusion of a pinned part. Re-aligning the D-Former solved the issue.

    However, there's another question that I've been meaning to ask for a while now: are there different shapes for D-formers? Or at least a "linear" D-former with constant influence (ie. all red)?

  • Not using the DForm field, but if you instead switch to using a weight map you can get close (though the weights are then tied to the specific vertices, there's nothing to slide around and scale to adjust the effect over a broad area as there is with the field). You are the second person recently to ask - all I can suggest is making a feature request by openeing a Technical Support ticket.

  • mtl1mtl1 Posts: 1,507

    Yeah, I'll definitely do that :) I mean, I could port over to another piece of software, but I'd prefer to stick to Daz Studio for this type of work...

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