How to convert old daz models to triax, mesh update?

Hello, About 3 years ago, I could easily convert an old figure to a mesh, like genesis... Kinda like that... for example, at that time, I could convert Emotguy's mesh. I wanted to do the same thing now but it's a problem, see the images Is there a solution for this?

Captura de tela 2024-01-06 134158.png
2553 x 1052 - 565K
Captura de tela 2024-01-06 134238.png
1561 x 873 - 328K

Comments

  • richardandtracyrichardandtracy Posts: 5,678

    Yes, I think so. Possibly more than you need: https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters/p1

    It's aimed at Generation 3, but most of it works for all parametric characters.

    Regards,

    Richard

  • NorthOf45NorthOf45 Posts: 5,489

    The command you are showing is for Subdivision (which will not convert to TriAx), and you should only select the top level node, i.e., Emotiguy, and not the sub-nodes.

    To convert to TriAx, you need to go to Edit->Figure->Rigging->Convert Figure to Weight-Mapping. Subdividing before or after might or might not make a difference in the resulting weight maps.

  • jorge dorlandojorge dorlando Posts: 1,157

    richardandtracy said:

    Yes, I think so. Possibly more than you need: https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters/p1

    It's aimed at Generation 3, but most of it works for all parametric characters.

    Regards,

    Richard

     

    Hello, thank you very much for your attention. You did a huge job, thank you for your effort. But this is not exactly what I think I am looking for. I've been using Daz Studio since 2008, however, I haven't used it for 2 years lately... Reinstalling everything now, again... But there was a solution, which was just "one click" of the mouse. 

  • jorge dorlandojorge dorlando Posts: 1,157

    NorthOf45 said:

    The command you are showing is for Subdivision (which will not convert to TriAx), and you should only select the top level node, i.e., Emotiguy, and not the sub-nodes.

    To convert to TriAx, you need to go to Edit->Figure->Rigging->Convert Figure to Weight-Mapping. Subdividing before or after might or might not make a difference in the resulting weight maps.

     OOOH NOOOOO!!!! I can't believe it was just that!!!! Yes, that's it!!! I was going to edit/figure/geometry/...When I should have gone to rigging. I even looked for old copies of daz studio, thinking that the new version had abandoned this function. With this function, I can export Emotguy's FBX, within Blender, with all the morphs in the form of shape keys. I did this years ago, I just didn't remember that detail. Thank you very much

    emotriax.jpg
    2560 x 1036 - 363K
  • NorthOf45NorthOf45 Posts: 5,489

    Great! Have fun...

  • richardandtracyrichardandtracy Posts: 5,678
    Good to see you got what you needed. That detail is in the tutorial, but seriously buried. Regards, Richard.
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