dForce hair and some clothes ...

Having an issue with certain dForce clothes and any of the dForce hairs. They only appear in Daz Studio if I "Render", and I can't seem to get them to export to Blender or Unity. Is there a guide somewhere on working with dForce? I'm using Gen9 models

Comments

  • crosswindcrosswind Posts: 6,975

    What do you mean by " ..They only appear in Daz Studio if I "Render" " ?  Seemingly it has no relationship with "export".

    If you want to export G9 character / wearables / Daz3D assets to Blender or Unity, there're free bridges of Daz to Blender, Daz to Unity in the store. https://www.daz3d.com/daz-to-blender-bridge , https://www.daz3d.com/daz-to-unity-bridge

    For Blender user, there's also a great add-on - Diffeomorphic Daz Import - https://diffeomorphic.blogspot.com/

  • https://ibb.co/bb4rZ3g

    Thank you. I tried the Daz to Unity bridge and they import in as empty hair caps. The pic shows what I mean by they don't show up...  It's like an empty space where the hair should be unless I hit the Render tab. I'll look into the other link you provided tomorrow. Thanks!

  • FSMCDesignsFSMCDesigns Posts: 12,755

    justin.kasowski said:

    https://ibb.co/bb4rZ3g

    Thank you. I tried the Daz to Unity bridge and they import in as empty hair caps. The pic shows what I mean by they don't show up...  It's like an empty space where the hair should be unless I hit the Render tab. I'll look into the other link you provided tomorrow. Thanks!

    If you are using strand based hair products, I believe this is only useable for DS and will not export to other apps.  

  • crosswindcrosswind Posts: 6,975
    edited January 8

    Yes, it's a strand-based hair. For such a hair, you have to generate line tessellation in Viewport before export, as below SS...

    SNAG-2024-1-8-0051.png
    1929 x 1398 - 600K
    SNAG-2024-1-8-0052.png
    2560 x 1400 - 989K
    Post edited by crosswind on
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