Simulation error on clothing in a group
TheCediz
Posts: 172
Hi,
I'm still on 4.21 and I often get this simulation error "No object to simulate. To simulate, perform one of the following actions: [...]" In some scenes, and some only, transfering pieces of dforce clothing into a group makes them lose their dforce modifer somehow. Actually the Dynamic dforce modifer appears still in parameters tab, nothing is freezed, simulation surface is good and visible, but I get the error message telling nothing can be simulated. If I reload a new piece its get fitted and parented to the figure and all is good.
Like this scene I am on rn, all dforce clothing do this when placed in a group. I don't have this problem everywhere.
Any clue?
Thank youu
Comments
And with clothing items selected, check if Visible in Simulaton is turned On in Parameters pane?
What matter for the dForce engine to simulate are, by priorities:
- a dForce modifier with dynamic surfaces
- Visible in Simulation on the scene node
- Freeze Simulation
- Visible in Simulation on dynamic surfaces
- Dynamics Strength if set to 0
Yeah all of that is checked.
It is really some kind of bugg, I wonder if anyone came across it...
Oh... can you name the product(s) ?
It's not specific to a product in particular.
I usually, for convenience, create a group for all clothing pieces specific each figure in a scene. Normally I don't get this bugg. It happenned to me in more than 2 projects. Every single dforce clothing I introduce to the scene, once I parent it to a clothing group (a group), it looses its simulation capability.
If so, how about Visible in Simulation on that Group?
Is it reproduceable?
So if you take a piece of dForce clothing and create a group, and add it to the group. them it won't simulate?
And if so, what happens if you then take the clothing out of the group - can it then simulate?
Good question - once the clothing has been to a group, its done, It wont simulate even if I take it out. As for reproduceability, it depend on the scene I'm on and Idk what in the scene causes this .