Creating a "Toon" Canvas - Daz Studio 4.22.1.54+
rbtwhiz
Posts: 2,250
To create a render using the NVIDIA Iray Toon canvas in 4.22.1.54+:
- With NVIDIA Iray (MDL) set as the Engine in the Render Settings pane (the default)
- Select the Advanced page
- Select the Canvases sub-page
- Check the Render to Canvas(es) checkbox
- This will enable widgets within the group box
- Click the Add Canvas ("+") button - to the left of the canvas list
- Select the canvas created
- It will be named "Canvas1" and the type will be Beauty
- Change the value of the Type property to Albedo or one of the other supported canvas types (see below)
- Double-click the name of the canvas (e.g., "Canvas1")
- In the dialog that pops up, change the name to "Albedo" or "Toon Input"... or something that conveys the purpose of the canvas
- Select the canvas created
- Click the Add Canvas ("+") button - to the left of the canvas list
- Select the canvas created
- It will be named "Canvas1" and the type will be Beauty
- Change the value of the Type property to Toon
- Double-click the name of the canvas (e.g., "Canvas1")
- In the dialog that pops up, change the name to "Toon"
- Click the radio button to the left of the "Toon" canvas in the canvas list
- This sets the Active Canvas - the canvas that will be previewed when rendered (in a Render Window)
- Set the value of the Quantization property to 4.0
- This 4.0 value is just to make the toon quantization effect obvious - you will want to experiment with this value to explore its effect
- The Input Canvas Index property on a Toon canvas determines which of the canvases that precede it in the canvas list is used as the input for the toon post-process effect
- The max limit of this property will always be 1 less than its own index in the list
- The min limit of this property will always be -1
- If -1 is chosen, the toon effect will be applied to a white canvas
- The canvas types that can be used as input to the Toon canvas are RESULT, AMBIENT_OCCLUSION, and BSDF_WEIGHT
- The type of a canvas is presented in the Type column of the canvas list
- RESULT type canvases include:
- Beauty
- Diffuse
- Specular
- Glossy
- Emission
- Light Group
- Environment Lighting
- Light Path Expression (LPE)
- AMBIENT_OCCLUSION type canvases include:
- Ambient Occlusion
- BSDF_WEIGHT type canvases include:
- Albedo
- The Outline Color and Outline Alpha properties on a Toon canvas depend on the existence of an Iray Object ID property at the node level
- An updated version of the "Create Advanced Iray Node Properties" script (included in "Default Resources") provides an additional Iray Object ID option for each node selected when the script is executed
- A Black (0, 0, 0) value for Iray Object ID is treated as off/none
- Objects with the same value for Iray Object ID are treated as the same object as far as Iray is concerned - not just for this purpose, for other canvas types as well
- It is recommended that the Progressive Rendering > Progressive Aux Canvas property is On when rendering a Toon canvas
- Select the canvas created
Post edited by rbtwhiz on
This discussion has been closed.