"File not found" errors
Eccentric Boredom
Posts: 6
The timeline of the issue goes like this:
cleared out my base Downloads folder to clear up some space
should have just been miscellaneous downloads, but some part of my Daz content was there apparently
started getting Postgre SQL not found errors
reinstalled the Postgre file, the error went away, but now I get "file not found" errors when loading various assets
for the record, these are all first-party Daz Shop assets
some work, some don't, seemingly at random across all asset categories: figures, wardrobe, shaders, etc.
I've tried completely reinstalling from scratch, but nothing works
this also seemed to coincide with the 4.21 to 4.22 update and retirement of Daz Central
Comments
Try to include what the log says about these items.
The log file are in Help > Troublehsooting > View Log File.
Are you loading the content directly, or are these saved scenes?
These are all being loaded directly, saved scenes seem to be okay so far
as for the log, there isn't an entry more recent than several hundred entries of
2023-12-18 22:09:00.053 [WARNING] :: D:\DAZDevel\Hudson\HUDSON_HOME\jobs\NB_Studio_Trunk\workspace\src\sdksource\fileinput\dzassetdaz.cpp(697): Formula output property not found:
File: /data/Daz 3D/Genesis 8/Male/Morphs/AliveSheCried/Alt Dain 8/CTRLAltDain8Head07.dsf
URI: Genesis8Male:/data/DAZ%203D/Genesis%208/Male/Morphs/DAZ%203D/Head/PHMNoseBridgeWidth.dsf#PHMNoseBridgeWidth?value
which isn't a model I'm having issues with btw
This is the most recent entry in the log
2023-12-18 22:09:00.053 [WARNING] :: D:\DAZDevel\Hudson\HUDSON_HOME\jobs\NB_Studio_Trunk\workspace\src\sdksource\fileinput\dzassetdaz.cpp(697): Formula output property not found:
File: /data/Daz 3D/Genesis 8/Male/Morphs/AliveSheCried/Alt Dain 8/CTRLAltDain8Head07.dsf
URI: Genesis8Male:/data/DAZ%203D/Genesis%208/Male/Morphs/DAZ%203D/Head/PHMNoseBridgeWidth.dsf#PHMNoseBridgeWidth?value
which is an asset that I'm *not* having an issue with btw
nothing changes in the log when I try to load a lost/broken asset
loading directly, saved scenes seem to be fine so far
If scenes are OK and base content not that makes me suspect you had nested content diectories on the old system, one content directory inside another, and in the new one you have the same structure with the only outer folder selected as a content directory - the saved scenes added the extra outer folder to their relative paths, but of course the content files don't have that and so can't resolve their references.
cool, so what do I do about that?
Well, ideally you adjust the content paths so that they are pointing to the actual, inner content direcotry (or take everything out of that and place it in the outer folder, depending on which you want to use) at which point you would be able to load content, then you uncompress your scene files and (using a copy) edit the paths to remove whatever is before the /runtime/ and /data/ in the stored paths. But first you need to verify that this is the issue - look at the folder you have set as a content directory, does it contain another folder that has /Runtime/ and Data/ folders inside it? Do you ave runtime and Data folders in the folder you have selected as a content directory?