SOLVED - Volumetrics - VDB Explosion Not Showing Following Livestream

DiomedeDiomede Posts: 15,168
edited January 13 in Daz Studio Discussion

Greetings.  I am trying to get a VDB explosion smoke effect.  No luck thus far.  I am following the method of Jay's Livestream video in the Daz+ forum.  My VDB file is the same as his, downloaded the explosion sample from openvdb.  Following Jay, I loaded a cube in my scene and used the geometry editor to change the default shader name to Volume.  The explosion.vdb file is loaded in the volume file channel.  I have tried it with Clip to Geometry both on and off.  The smoke volume does not appear in the viewport or render.  I must be missing a step.  I am using Daz Studio version 4.22.  Jay's Livestream example used version 4.20.

Source for VDB File.

.......................................

What it should look like fllowing Jay's tutorial

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What mine looks like with same explosion.vdb file

VDB Livestream 08 source openvdb free sample explosion.png
1374 x 905 - 497K
VDB Livestream 05 what it should look like from Jays Livestream Daz Plus.png
1220 x 698 - 484K
VDB Livestream 09 surface settings for cube.png
1352 x 910 - 105K
VDB Livestream 10 better match still no work.png
1781 x 922 - 152K
Post edited by Diomede on

Comments

  • felisfelis Posts: 4,307

    What light do you have in the scene?

  • DiomedeDiomede Posts: 15,168

    The default HDR

  • crosswindcrosswind Posts: 6,915
    edited January 13

    You haven't defined proper Color in Multipliers of Scattering and Absorption...

    SNAG-2024-1-13-0024.png
    2031 x 1389 - 2M
    Post edited by crosswind on
  • DiomedeDiomede Posts: 15,168
    edited January 13

    That was it.  Knew I must have missed a step.  Appreciate the help very much.  yes

    Thank you, @felis and @crosswind, for taking a look and helping me solve the problem.  

    Cheers.

     

    VDB Livestream 11 SOLUTION check scattering multiplier and absorption multiplier gray and lighter ish respectively.png
    1876 x 1005 - 1M
    Post edited by Diomede on
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