UltraScatter Pro Help - Point Lights
Hi everyone! I'm using UltraScatter Pro to make a nighttime city scene. My orign object is a building from Modular Medieval Village. Everything with the buildings is working fine to scatter. However, I've also added point lights to make a more realistic nighttime lighting for the windows. These buildings don't come with lighting. But, the point lights look great. And...here's the issue. When I try to scatter the origin object, everything from the actual building scatters just fine, but the point lights inside the building aren't scattering. Is there a way to do this? I've made sure the point lights are parented to the building. I'm kinda at a loss. I've attached an example (ignore the upper right buildings...that's not the point lights, that's the windows reflecting the HDRI.)
Note - I'm aware that I could add emission to the window glass of the origin building, but that sort of lighting looks very fake. Especially given that it would make all the windows emissively the same. The point lights look much more natural.
Comments
You can't instance lights.
Make an small emissive primitive cube and parent it to the original building, at the same spot where you had your point light.
Nice WIP!
Thanks I'll give that a shot!
The city is actually a background for a much larger scene (wip attached). I'm trying to figure out just how much of the sky I want to occupy with the city.
Important instancing issue. Making the migration from Carrara where you can replicate lights to Daz Studio where now I know one cannot.
Thanks for the suggested workaround. Filing away for future use.