PROBLEM WITH GEOSHELL

CykloneCyklone Posts: 137
edited January 14 in The Commons

Hi everybody !
Firstly, all my best wishes for this new year !!

I have a problem and I can't find a solution :
Say that I have a Genesis 8 model with New genitalia for G8F on.
If, for exemple, I want to use "Easy Jeans" by Hameleon ( and that's the same problem with any other geoshell based clothes ), the New genitalia for g8f are appearing above this Geoshell, a bit as if it was poking through.
THAT'S VERY ANNOYING !!! cryinglaugh
(obviously, for censorship reasons, I'm not puting any exemple here !!! hehe )

Anyone with a solution for that ?

Thank you !
Cheers !

Post edited by Cyklone on

Comments

  • Matt_CastleMatt_Castle Posts: 2,569
    edited January 14

    The facetious but accurate answer to this is to simply remove the anatomical geograft from the figure.

    Geoshell clothes are more or less "painted on", and while that kind of works for close fitting clothing if the figure doesn't have too many contours and details to their skin, trying to make it work over an anatomical geograft is just going to be - ahem - too close fitting!

    In the event that you do want the clothes to look literally painted on, then unfortunately that's going to be a bit of a hassle, because Hameleon's geoshell clothing uses custom UV layouts for the figure that the anatomy will not have access to. (Which is not normally a problem, because it's not intended to be used over anatomy). There are ways to transfer UVs in Blender and the like, but it's a rather technical process.

    Post edited by Matt_Castle on
  • CykloneCyklone Posts: 137

    Hi !
    Thank you for your answer.
    So I guess that the best way to do things would be to have one version with of the character with genitalia to be used for "normal" type of clothes ans a version of the charcater without genitalia to be used dfor clothes such as Hameleon's creation.
    Well I guess that nobody cares if its here or not...it's just that once the characters are fully finished (the character itself, without clothes), it's annoying to have to change that kind of stuff for this or that type of clothes !! laugh

  • felisfelis Posts: 4,335

    Couldn't you adjust the offset of the geoshells so the clothing has the largest offset?

  • Matt_CastleMatt_Castle Posts: 2,569

    Cyklone said:


    So I guess that the best way to do things would be to have one version with of the character with genitalia to be used for "normal" type of clothes ans a version of the charcater without genitalia to be used dfor clothes such as Hameleon's creation.

    Honestly, unless the clothes are sheer or translucent, it's generally best not to have the anatomy fitted regardless of whether it's "normal" clothes or geoshells; it's likely to introduce smoothing or clipping issues, and it's just extra geometry and textures bogging down the render.

    Sure, in a raytracing engine you often need to include props outside of the direct field of view of the camera to get lighting and reflections to look right, but anything tucked inside your character's trousers is enough out of the way as to be negligible in that respect.

    it's just that once the characters are fully finished (the character itself, without clothes), it's annoying to have to change that kind of stuff for this or that type of clothes

    You can save a complete character preset with the anatomy, then simply delete the geograft in any scenes the character is clothed (given that things like the DS timeline really aren't very suitable for doing several shots of one set and you normally need every shot to have its own scene, so you're not likely to need a character to be both dressed and undressed in the same scene file); there shouldn't be a need for separate character presets.

     

  • Matt_CastleMatt_Castle Posts: 2,569

    felis said:

    Couldn't you adjust the offset of the geoshells so the clothing has the largest offset?

    No. There's two main problems:

    1) The Hameleon geoshells use a completely different UV layout to the base figure and anatomical elements, so you couldn't apply the textures to any geoshell over the elements.
    2) If there's a geograft, the geoshell will copy the geograft's geometry, not the base figure's. So the lady would have some extremely intimately fitted trousers.

    The practical solution here is just to not use geoshell clothing over any geograft. (Although I admit that I've had to copy Hameleon UVs to some geografts, such as a succubus tail, but that's a somewhat different use case).

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