Make wrapping paper shader look like cloth?

Hi all!

Have a question that hopefully a more advanced user than me can answer. Yesterday I bought the Romantic Wrapping Paper set of shaders. I really only bought them though because I think the colors and patterns are super cute, and I'd love to use them on clothing. Problem of course is that by default they load looking like wrapping paper. Does anybody have any suggested tweaks to the surface parameters that might make them acceptably look more like cloth? Appreciate any advice!

Comments

  • crosswindcrosswind Posts: 6,978
    edited January 14

    The shaders were designed for wrapping paper rather than fabrics, so there's no bump / normal / displacement map.. etc.. I'm afraid it's not a good choice to use shaders from this product onto clothing, even if you may adopt detail textures from other products...

    But still, you may try to apply some detail textures from other fabric shaders... see if you can get good result.

    Post edited by crosswind on
  • Matt_CastleMatt_Castle Posts: 2,569
    edited January 14

    I'm going to disagree with Crosswind's assessment of this as a poor product for the job; if you first load a fabric shader preset that gives you some decent normal or bump maps, you can absolutely plug the wrapping paper's colour maps into the Base Colour channels (and possibly also its Metallic Flake maps into those respective channels) and get a good result.

    Here's an incredibly stupid render in which I did just that:


    Gallery Link

    In fact, I actually really like this product for that, because unlike most fabric shader preset packs, it hasn't got a fabric overlay baked into all the base colour maps that means it's then impossible to rescale the pattern independently of the fabric texturing.

    Post edited by Matt_Castle on
  • HylasHylas Posts: 4,988

    Easiest is probably to take a white fabric shader you like and load the diffuse map of the wrapping paper into the appropriate channel.

  • crosswindcrosswind Posts: 6,978
    edited January 14

    Matt_Castle said:

    I'm going to disagree with Crosswind's assessment of this as a poor product for the job; if you first load a fabric shader preset that gives you some decent normal or bump maps, you can absolutely plug the wrapping paper's colour maps into the Base Colour channels (and possibly also its Metallic Flake maps into those respective channels) and get a good result.

    ...

    Funny thing ~~ Have I said that's a poor product ? !

    Besides, each shader product has its original concept of design. I just meant purely using it on clothing may not be a good choice then ask OP try adding detail maps from other frabric shaders to see the results. Anything wrong ?

    Of course you can freely use it on whatever, that's your choice up to your pref.

    Post edited by crosswind on
  • Matt_Castle said:

    I'm going to disagree with Crosswind's assessment of this as a poor product for the job; if you first load a fabric shader preset that gives you some decent normal or bump maps, you can absolutely plug the wrapping paper's colour maps into the Base Colour channels (and possibly also its Metallic Flake maps into those respective channels) and get a good result.

    Here's an incredibly stupid render in which I did just that:


    Gallery Link

    In fact, I actually really like this product for that, because unlike most fabric shader preset packs, it hasn't got a fabric overlay baked into all the base colour maps that means it's then impossible to rescale the pattern independently of the fabric texturing.

     

    Awesome! I'll try that! Thank you!!!

  • dirtriderdirtrider Posts: 30

    Digital Delirium has the PBR Silk shaders that come with separated weave patterns and tiling which you could add after you load the the wrapping paper shaders onto the different material zones of the outfit you want to use.  Granted you'd still have to mess around with some of the dials that control the shine and such to get the look you want. I actually have some other fabric shaders that do just that but these are actually on sale right now so it might be the cheapest way to see if its something that would work for you.

  • Matt_CastleMatt_Castle Posts: 2,569

    crosswind said:

    Funny thing ~~ Have I said that's a poor product ? !

    Did you say that this was a poor product for this job? (Which is actually what I said, I did not insinuate you said it was a poor product in general). Yes, I think that's a reasonable interpretation of "it's not a good choice to use shaders from this product onto clothing, even if you may adopt detail textures from other products".

    Sure, on its own it's not going to be great (although with the right gloss parameters one could get it looking passable, I think), but I feel that to say it's not a good choice even if you combine it with maps from other products is unfair. Having clean texture maps is actually very welcome in a lot of cases.

  • crosswindcrosswind Posts: 6,978
    edited January 14

    Matt_Castle said:

    crosswind said:

    Funny thing ~~ Have I said that's a poor product ? !

    Did you say that this was a poor product for this job? (Which is actually what I said, I did not insinuate you said it was a poor product in general). Yes, I think that's a reasonable interpretation of "it's not a good choice to use shaders from this product onto clothing, even if you may adopt detail textures from other products".

    Sure, on its own it's not going to be great (although with the right gloss parameters one could get it looking passable, I think), but I feel that to say it's not a good choice even if you combine it with maps from other products is unfair. Having clean texture maps is actually very welcome in a lot of cases.

    Thanks to my wording as I'm not a native English speaker but you always can express your self with good suggestion rather than first of all trying to misread what others wrote.... no offense.

    Post edited by crosswind on
  • kyoto kidkyoto kid Posts: 41,054
    edited January 15

    ...used the All Hallows Glitz and Sparkles Iray Shaders freebie from 2022 for this 60's mod dress

    Because the character has a build based on to the 1960's model "Twiggy", the dress shader I wanted to use from the Go Go Outfit for Genesis 3 Female (right image)  distorted badly becuase of her "lithe" flat chested physique 

      

    Worked just fine.

    Tracey 8.jpg
    742 x 1200 - 258K
    Post edited by kyoto kid on
  • I can't recommend this interesting little product enough:  Make Me Teen for Genesis 8 Female(s)

    It's got a lot of "teenager" props and accoutrements, but for me, the value is the fabric shader/material system.

    You can apply fabric roughness, weave, and glossiness maps independent of the diffuse texture contents.  The icons for the fabric changes are things like "Make Me Silky",  "Make Me Cotton", "Make Me Denim", etc.   These can be applied to a scene object and it will take on the attributes of the particular type of cloth without wrecking the normal map and diffuse map.

    It's my go-to solution for adjusting fabric appearance.

     

  • nonesuch00nonesuch00 Posts: 18,131

    If you have the later Toon Generations bundles from 3DU there are various textile normal maps included with the clothing that can be used, eg canvas, ...

  • I actually have a "Go to" product I use for just this sort of situation:

    https://www.daz3d.com/pd-iray-shader-kit-2

    It has one click settings for turning existing surfaces into certain types of cloth while preserving the original diffuse image.

  • MeneerWolfman said:

    I actually have a "Go to" product I use for just this sort of situation:

    https://www.daz3d.com/pd-iray-shader-kit-2

    It has one click settings for turning existing surfaces into certain types of cloth while preserving the original diffuse image.

    Wow!  I had never seen that one!   It looks perfect for the sorts of things I'm doing with the Make Me Teen product -- but with more flexibility.  Excellent.  Thank you!

     

  • Olo_Ordinaire said:

    MeneerWolfman said:

    I actually have a "Go to" product I use for just this sort of situation:

    https://www.daz3d.com/pd-iray-shader-kit-2

    It has one click settings for turning existing surfaces into certain types of cloth while preserving the original diffuse image.

    Wow!  I had never seen that one!   It looks perfect for the sorts of things I'm doing with the Make Me Teen product -- but with more flexibility.  Excellent.  Thank you!

    You're very welcome. I find it super helpful and use it at least once a week just for this lone function.

  • As for turning a wrapping-paper shader into a fabric shader...  I actually went the opposite way once, and used a fabric shader as a wallpaper in a room.  (There's not much difference between something being wallpaper in a room vs being wrapping paper on a gift: they're both paper.  laugh

    In this case, because Viewport doesn't show the weave, just the fabric-images, I didn't notice how strongly the fabric effect was in the scene until I went to actually render it, and discovered that the weave was turned a different direction on THAT wall vs the OTHER wall (actually, plane-prims), where I'd repositioned the fabric patterns via the tiling sliders and whatnot so the overall patterns looked appropiate to each other when you saw where the walls met.  When I realised the weave pattern didn't look appropriate for wallpaper (nevermind that the weaves were out of kilter with each other) I simply went into the Surfaces pane and deleted the bump-map or the normal map off of it (I forget which, or maybe it was both? its been a good while since I did this scene render) leaving just the texture on the Diffuse in place.

    I can't show the actual render here, because it was very NSFW.

     

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