3D Modeling - Do you add a little gap between a door and its frame?
James
Posts: 1,042
I'm an amateur.
So I would like to know the practice.
When modeling interior, do you add a little gap between a door and it's frame?
Because when given a texture, without a gap they become like one solid object.
Post edited by James on
Comments
I would leave a small space between the door and the frame.
In real life, there need to be a gap, so you can open the door.
Yes, it bugs me when a (pivotting) door is tight to the fram since it then clips slightly when being opened.
Definitely leave a gap, it will create a nice shadow when you test render it.
Model hinges for the door. That creates a space.
I would recommend that you bevel the edges of the door and frame so they are not exactly 90 degree edges. this will help add realizm to the model
When doing my little rigged door & wall model over at Rendo, I measured the door I was copying. Widthwise it was 3mm narrower than the frame and 6mm shorter, with a 2mm gap at the bottom and 4 at the top. The bevel that Mattymanx mentions was not something I did, instead I played with the Uber shader and set the 'Angle' at 90.1 degrees and the radius as 0.2cm, this leaves Iray to put in a 2mm fillet at all points where the surfaces came together. I set it NOT to blend across materials. When rigging it, the pivot was at the centre of the hinge model.
Regards,
Richard